This commit is contained in:
Kbz-8
2024-04-21 18:10:36 +02:00
parent 0e04356ea7
commit 810417a251
28 changed files with 558 additions and 375 deletions

View File

@@ -1,35 +1,30 @@
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* renderer.h :+: :+: :+: */
/* Renderer.h :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: maldavid <kbz_8.dev@akel-engine.com> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2022/12/18 17:14:45 by maldavid #+# #+# */
/* Updated: 2024/03/27 00:31:28 by maldavid ### ########.fr */
/* Updated: 2024/03/28 22:36:05 by maldavid ### ########.fr */
/* */
/* ************************************************************************** */
#ifndef __RENDERER__
#define __RENDERER__
#include <renderer/buffers/vk_ubo.h>
#include <renderer/core/vk_surface.h>
#include <renderer/core/render_core.h>
#include <renderer/core/vk_semaphore.h>
#include <renderer/pipeline/pipeline.h>
#include <renderer/command/cmd_manager.h>
#include <renderer/swapchain/vk_swapchain.h>
#include <renderer/renderpass/vk_render_pass.h>
#include <renderer/renderpass/vk_framebuffer.h>
#include <renderer/descriptors/vk_descriptor_set.h>
#include <renderer/descriptors/vk_descriptor_pool.h>
#include <renderer/descriptors/vk_descriptor_set_layout.h>
#include <core/errors.h>
#include <mlx_profile.h>
#include <glm/glm.hpp>
#include <Renderer/Buffers/UniformBuffer.h>
#include <Renderer/Core/Surface.h>
#include <Renderer/Core/RenderCore.h>
#include <Renderer/Core/Semaphore.h>
#include <Renderer/Pipeline/Pipeline.h>
#include <Renderer/Command/CommandManager.h>
#include <Renderer/Swapchain/Swapchain.h>
#include <Renderer/Renderpass/RenderPass.h>
#include <Renderer/Renderpass/FrameBuffer.h>
#include <Renderer/Descriptors/DescriptorSet.h>
#include <Renderer/Descriptors/DescriptorPool.h>
#include <Renderer/Descriptors/DescriptorSetLayout.h>
namespace mlx
{
@@ -41,36 +36,36 @@ namespace mlx
Vertex(glm::vec2 _pos, glm::vec4 _color, glm::vec2 _uv) : pos(std::move(_pos)), color(std::move(_color)), uv(std::move(_uv)) {}
static VkVertexInputBindingDescription getBindingDescription()
static VkVertexInputBindingDescription GetBindingDescription()
{
VkVertexInputBindingDescription bindingDescription{};
bindingDescription.binding = 0;
bindingDescription.stride = sizeof(Vertex);
bindingDescription.inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
VkVertexInputBindingDescription binding_description{};
binding_description.binding = 0;
binding_description.stride = sizeof(Vertex);
binding_description.inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
return bindingDescription;
return binding_description;
}
static std::array<VkVertexInputAttributeDescription, 3> getAttributeDescriptions()
static std::array<VkVertexInputAttributeDescription, 3> GetAttributeDescriptions()
{
std::array<VkVertexInputAttributeDescription, 3> attributeDescriptions;
std::array<VkVertexInputAttributeDescription, 3> attribute_descriptions;
attributeDescriptions[0].binding = 0;
attributeDescriptions[0].location = 0;
attributeDescriptions[0].format = VK_FORMAT_R32G32_SFLOAT;
attributeDescriptions[0].offset = offsetof(Vertex, pos);
attribute_descriptions[0].binding = 0;
attribute_descriptions[0].location = 0;
attribute_descriptions[0].format = VK_FORMAT_R32G32_SFLOAT;
attribute_descriptions[0].offset = offsetof(Vertex, pos);
attributeDescriptions[1].binding = 0;
attributeDescriptions[1].location = 1;
attributeDescriptions[1].format = VK_FORMAT_R32G32B32A32_SFLOAT;
attributeDescriptions[1].offset = offsetof(Vertex, color);
attribute_descriptions[1].binding = 0;
attribute_descriptions[1].location = 1;
attribute_descriptions[1].format = VK_FORMAT_R32G32B32A32_SFLOAT;
attribute_descriptions[1].offset = offsetof(Vertex, color);
attributeDescriptions[2].binding = 0;
attributeDescriptions[2].location = 2;
attributeDescriptions[2].format = VK_FORMAT_R32G32_SFLOAT;
attributeDescriptions[2].offset = offsetof(Vertex, uv);
attribute_descriptions[2].binding = 0;
attribute_descriptions[2].location = 2;
attribute_descriptions[2].format = VK_FORMAT_R32G32_SFLOAT;
attribute_descriptions[2].offset = offsetof(Vertex, uv);
return attributeDescriptions;
return attribute_descriptions;
}
};
@@ -79,63 +74,63 @@ namespace mlx
public:
Renderer() = default;
void init(class Texture* render_target);
void Init(NonOwningPtr<class Texture> render_target);
bool beginFrame();
void endFrame();
bool BeginFrame();
void EndFrame();
void destroy();
void Destroy();
inline class Window* getWindow() { return _window; }
inline void setWindow(class Window* window) { _window = window; }
inline NonOwningPtr<class Window> GetWindow() { return m_window; }
inline void SetWindow(NonOwningPtr<class Window> window) { m_window = window; }
inline Surface& getSurface() noexcept { return _surface; }
inline CmdPool& getCmdPool() noexcept { return _cmd.getCmdPool(); }
inline UBO* getUniformBuffer() noexcept { return _uniform_buffer.get(); }
inline SwapChain& getSwapChain() noexcept { return _swapchain; }
inline Semaphore& getSemaphore(int i) noexcept { return _semaphores[i]; }
inline RenderPass& getRenderPass() noexcept { return _pass; }
inline GraphicPipeline& getPipeline() noexcept { return _pipeline; }
inline CmdBuffer& getCmdBuffer(int i) noexcept { return _cmd.getCmdBuffer(i); }
inline CmdBuffer& getActiveCmdBuffer() noexcept { return _cmd.getCmdBuffer(_current_frame_index); }
inline FrameBuffer& getFrameBuffer(int i) noexcept { return _framebuffers[i]; }
inline DescriptorSet& getVertDescriptorSet() noexcept { return _vert_set; }
inline DescriptorSet& getFragDescriptorSet() noexcept { return _frag_set; }
inline DescriptorSetLayout& getVertDescriptorSetLayout() noexcept { return _vert_layout; }
inline DescriptorSetLayout& getFragDescriptorSetLayout() noexcept { return _frag_layout; }
inline std::uint32_t getActiveImageIndex() noexcept { return _current_frame_index; }
inline std::uint32_t getImageIndex() noexcept { return _image_index; }
inline Surface& GetSurface() noexcept { return m_surface; }
inline CmdPool& GetCmdPool() noexcept { return m_cmd.GetCmdPool(); }
inline NonOwningPtr<UniformBuffer> GetUniformBuffer() noexcept { return m_uniform_buffer.get(); }
inline SwapChain& GetSwapChain() noexcept { return m_swapchain; }
inline Semaphore& GetSemaphore(int i) noexcept { return m_semaphores[i]; }
inline RenderPass& GetRenderPass() noexcept { return m_pass; }
inline GraphicPipeline& GetPipeline() noexcept { return m_pipeline; }
inline CmdBuffer& GetCmdBuffer(int i) noexcept { return m_cmd.GetCmdBuffer(i); }
inline CmdBuffer& GetActiveCmdBuffer() noexcept { return m_cmd.GetCmdBuffer(m_current_frame_index); }
inline FrameBuffer& GetFrameBuffer(int i) noexcept { return m_framebuffers[i]; }
inline DescriptorSet& GetVertDescriptorSet() noexcept { return m_vert_set; }
inline DescriptorSet& GetFragDescriptorSet() noexcept { return m_frag_set; }
inline DescriptorSetLayout& GetVertDescriptorSetLayout() noexcept { return m_vert_layout; }
inline DescriptorSetLayout& GetFragDescriptorSetLayout() noexcept { return m_frag_layout; }
inline std::uint32_t GetActiveImageIndex() noexcept { return m_current_frame_index; }
inline std::uint32_t GetImageIndex() noexcept { return m_image_index; }
constexpr inline void requireFrameBufferResize() noexcept { _framebuffer_resized = true; }
constexpr inline void RequireFrameBufferResize() noexcept { m_framebuffer_resized = true; }
~Renderer() = default;
private:
void recreateRenderData();
void RecreateRenderData();
private:
GraphicPipeline _pipeline;
CmdManager _cmd;
RenderPass _pass;
Surface _surface;
SwapChain _swapchain;
std::array<Semaphore, MAX_FRAMES_IN_FLIGHT> _semaphores;
std::vector<FrameBuffer> _framebuffers;
GraphicPipeline m_pipeline;
CmdManager m_cmd;
RenderPass m_pass;
Surface m_surface;
SwapChain m_swapchain;
std::array<Semaphore, MAX_FRAMES_IN_FLIGHT> m_semaphores;
std::vector<FrameBuffer> m_framebuffers;
DescriptorSetLayout _vert_layout;
DescriptorSetLayout _frag_layout;
DescriptorSetLayout m_vert_layout;
DescriptorSetLayout m_frag_layout;
DescriptorSet _vert_set;
DescriptorSet _frag_set;
DescriptorSet m_vert_set;
DescriptorSet m_frag_set;
std::unique_ptr<UBO> _uniform_buffer;
std::unique_ptr<UniformBuffer> m_uniform_buffer;
class Window* _window = nullptr;
class Texture* _render_target = nullptr;
NonOwningPtr<class Window> m_window;
NonOwningPtr<class Texture> m_render_target;
std::uint32_t _current_frame_index = 0;
std::uint32_t _image_index = 0;
bool _framebuffer_resized = false;
std::uint32_t m_current_frame_index = 0;
std::uint32_t m_image_index = 0;
bool m_framebuffer_resized = false;
};
}