adding pre compiled header

This commit is contained in:
Kbz-8
2024-03-25 18:58:48 +01:00
parent 42fc7d9a86
commit 7f80671be8
77 changed files with 266 additions and 291 deletions

View File

@@ -6,23 +6,19 @@
/* By: maldavid <kbz_8.dev@akel-engine.com> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2023/03/08 02:24:58 by maldavid #+# #+# */
/* Updated: 2024/03/14 19:06:07 by maldavid ### ########.fr */
/* Updated: 2024/03/25 17:53:30 by maldavid ### ########.fr */
/* */
/* ************************************************************************** */
#ifndef __MLX_TEXTURE__
#define __MLX_TEXTURE__
#include <filesystem>
#include <array>
#include <pre_compiled.h>
#include <renderer/images/vk_image.h>
#include <renderer/descriptors/vk_descriptor_set.h>
#include <renderer/buffers/vk_ibo.h>
#include <renderer/buffers/vk_vbo.h>
#include <mlx_profile.h>
#ifdef DEBUG
#include <string>
#endif
namespace mlx
{