adding graphics support class, refactoring the code

This commit is contained in:
kbz_8
2023-04-02 17:37:38 +02:00
parent 534bea942c
commit 7a5e280322
14 changed files with 318 additions and 148 deletions

View File

@@ -6,80 +6,24 @@
/* By: maldavid <kbz_8.dev@akel-engine.com> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2022/10/04 17:36:44 by maldavid #+# #+# */
/* Updated: 2023/04/01 17:50:22 by maldavid ### ########.fr */
/* Updated: 2023/04/02 15:39:59 by maldavid ### ########.fr */
/* */
/* ************************************************************************** */
#include "window.h"
#include <platform/window.h>
#include <core/errors.h>
#include <glm/glm.hpp>
#include <glm/gtc/type_ptr.hpp>
#include <iostream>
#include <cstring>
namespace mlx
{
MLX_Window::MLX_Window(std::size_t w, std::size_t h, std::string title, int id) : _id(id), _renderer(new Renderer), _width(w), _height(h)
MLX_Window::MLX_Window(std::size_t w, std::size_t h, std::string title) : _width(w), _height(h)
{
_win = SDL_CreateWindow(title.c_str(), SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, w, h, SDL_WINDOW_VULKAN | SDL_WINDOW_SHOWN);
if(!_win)
core::error::report(e_kind::fatal_error, std::string("unable to open a new window, ") + SDL_GetError());
_renderer->setWindow(this);
_renderer->init();
_renderer->getPixelPutPipeline().init(w, h, *_renderer);
}
bool MLX_Window::beginFrame()
{
if(!_renderer->beginFrame())
return false;
_proj = glm::ortho<float>(0, _width, 0, _height);
_renderer->getUniformBuffer()->setData(sizeof(_proj), &_proj);
return true;
}
void MLX_Window::pixel_put(int x, int y, int color)
{
_renderer->getPixelPutPipeline().setPixel(x, y, color);
}
void MLX_Window::texture_put(std::shared_ptr<Texture> texture, int x, int y)
{
if(texture->getSet() == VK_NULL_HANDLE)
texture->setDescriptor(_renderer->getFragDescriptorSet().duplicate());
texture->updateSet(0);
std::vector<VkDescriptorSet> sets;
sets.push_back(_renderer->getVertDescriptorSet().get());
sets.push_back(texture->getSet());
vkCmdBindDescriptorSets(_renderer->getActiveCmdBuffer().get(), VK_PIPELINE_BIND_POINT_GRAPHICS, _renderer->getPipeline().getPipelineLayout(), 0, sets.size(), sets.data(), 0, nullptr);
texture->render(*_renderer, x, y);
}
void MLX_Window::clear()
{
_renderer->getPixelPutPipeline().clear();
}
void MLX_Window::endFrame()
{
auto cmd_buff = _renderer->getActiveCmdBuffer().get();
_renderer->getPixelPutPipeline().present();
std::vector<VkDescriptorSet> sets;
sets.push_back(_renderer->getVertDescriptorSet().get());
sets.push_back(_renderer->getPixelPutPipeline().getDescriptorSet());
vkCmdBindDescriptorSets(cmd_buff, VK_PIPELINE_BIND_POINT_GRAPHICS, _renderer->getPipeline().getPipelineLayout(), 0, sets.size(), sets.data(), 0, nullptr);
_renderer->getPixelPutPipeline().render(*_renderer);
_renderer->endFrame();
}
MLX_Window::~MLX_Window()
{
_renderer->destroy();
if(_win)
SDL_DestroyWindow(_win);
}