adding graphics support class, refactoring the code

This commit is contained in:
kbz_8
2023-04-02 17:37:38 +02:00
parent 534bea942c
commit 7a5e280322
14 changed files with 318 additions and 148 deletions

64
src/core/graphics.cpp git.filemode.normal_file
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@@ -0,0 +1,64 @@
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* graphics.cpp :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: maldavid <kbz_8.dev@akel-engine.com> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2023/04/02 15:13:55 by maldavid #+# #+# */
/* Updated: 2023/04/02 17:33:47 by maldavid ### ########.fr */
/* */
/* ************************************************************************** */
#include <core/graphics.h>
namespace mlx
{
GraphicsSupport::GraphicsSupport(std::size_t w, std::size_t h, std::string title, int id) :
_window(std::make_shared<MLX_Window>(w, h, std::move(title))),
_renderer(std::make_unique<Renderer>()),
_id(id)
{
_renderer->setWindow(_window.get());
_renderer->init();
_pixel_put_pipeline.init(w, h, *_renderer);
}
void GraphicsSupport::endRender() noexcept
{
auto cmd_buff = _renderer->getActiveCmdBuffer().get();
std::vector<VkDescriptorSet> sets;
sets.push_back(_renderer->getVertDescriptorSet().get());
for(auto& data : _textures_to_render)
{
if(data.texture->getSet() == VK_NULL_HANDLE)
data.texture->setDescriptor(_renderer->getFragDescriptorSet().duplicate());
if(!data.texture->hasBeenUpdated())
data.texture->updateSet(0);
sets.push_back(data.texture->getSet());
vkCmdBindDescriptorSets(cmd_buff, VK_PIPELINE_BIND_POINT_GRAPHICS, _renderer->getPipeline().getPipelineLayout(), 0, sets.size(), sets.data(), 0, nullptr);
data.texture->render(*_renderer, data.x, data.y);
sets.pop_back();
}
_pixel_put_pipeline.present();
sets.push_back(_pixel_put_pipeline.getDescriptorSet());
vkCmdBindDescriptorSets(cmd_buff, VK_PIPELINE_BIND_POINT_GRAPHICS, _renderer->getPipeline().getPipelineLayout(), 0, sets.size(), sets.data(), 0, nullptr);
_pixel_put_pipeline.render(*_renderer);
_renderer->endFrame();
for(auto& data : _textures_to_render)
data.texture->resetUpdate();
}
GraphicsSupport::~GraphicsSupport()
{
vkDeviceWaitIdle(Render_Core::get().getDevice().get());
_pixel_put_pipeline.destroy();
_renderer->destroy();
}
}