adding graphics support class, refactoring the code

This commit is contained in:
kbz_8
2023-04-02 17:37:38 +02:00
parent 534bea942c
commit 7a5e280322
14 changed files with 318 additions and 148 deletions

67
src/core/application.inl git.filemode.normal_file
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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* application.inl :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: maldavid <kbz_8.dev@akel-engine.com> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2022/10/04 21:49:46 by maldavid #+# #+# */
/* Updated: 2023/04/02 14:56:27 by maldavid ### ########.fr */
/* */
/* ************************************************************************** */
#include <core/application.h>
namespace mlx::core
{
void Application::getMousePos(int* x, int* y) noexcept
{
*x = _in.getX();
*y = _in.getY();
}
void Application::mouseMove(void* win_ptr, int x, int y) noexcept
{
SDL_WarpMouseInWindow(_graphics[*static_cast<int*>(win_ptr)]->getWindow()->getNativeWindow(), x, y);
SDL_PumpEvents();
SDL_FlushEvent(SDL_MOUSEMOTION);
}
void* Application::newGraphicsSuport(std::size_t w, std::size_t h, std::string title)
{
_graphics.emplace_back(std::make_unique<GraphicsSupport>(w, h, std::move(title), _graphics.size()));
return static_cast<void*>(&_graphics.back()->getID());
}
void Application::clearGraphicsSupport(void* win_ptr)
{
_graphics[*static_cast<int*>(win_ptr)]->clearRenderData();
}
void Application::destroyGraphicsSupport(void* win_ptr)
{
_graphics[*static_cast<int*>(win_ptr)].reset();
}
void Application::pixelPut(void* win_ptr, int x, int y, int color) const noexcept
{
_graphics[*static_cast<int*>(win_ptr)]->pixelPut(x, y, color);
}
void Application::texturePut(void* win_ptr, void* img, int x, int y)
{
std::shared_ptr<Texture> texture = _texture_lib.getTexture(*static_cast<TextureID*>(img));
_graphics[*static_cast<int*>(win_ptr)]->texturePut(texture, x, y);
}
void Application::loopHook(int (*f)(void*), void* param)
{
_loop_hook = f;
_param = param;
}
void Application::loopEnd() noexcept
{
_in.finish();
}
}