This commit is contained in:
2024-10-21 19:45:33 +02:00
parent 0304834008
commit 7a3e5f37fa
22 changed files with 121 additions and 68 deletions

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@@ -49,8 +49,6 @@ namespace mlx
int m_id; int m_id;
bool m_has_window; bool m_has_window;
bool m_insert_new_pixel_put_texture = false;
}; };
} }

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@@ -8,21 +8,18 @@ namespace mlx
MLX_PROFILE_FUNCTION(); MLX_PROFILE_FUNCTION();
p_scene->ResetSprites(); p_scene->ResetSprites();
m_put_pixel_manager.ResetRenderData(); m_put_pixel_manager.ResetRenderData();
m_insert_new_pixel_put_texture = true;
m_draw_layer = 0; m_draw_layer = 0;
} }
void GraphicsSupport::PixelPut(int x, int y, std::uint32_t color) noexcept void GraphicsSupport::PixelPut(int x, int y, std::uint32_t color) noexcept
{ {
MLX_PROFILE_FUNCTION(); MLX_PROFILE_FUNCTION();
NonOwningPtr<Texture> texture = m_put_pixel_manager.DrawPixel(x, y, m_insert_new_pixel_put_texture, color); NonOwningPtr<Texture> texture = m_put_pixel_manager.DrawPixel(x, y, m_draw_layer, color);
if(texture) if(texture)
{ {
Sprite& new_sprite = p_scene->CreateSprite(texture); Sprite& new_sprite = p_scene->CreateSprite(texture);
new_sprite.SetPosition(Vec2f{ 0.0f, 0.0f }); new_sprite.SetPosition(Vec2f{ 0.0f, 0.0f });
m_draw_layer++;
} }
m_insert_new_pixel_put_texture = false;
} }
void GraphicsSupport::StringPut(int x, int y, std::uint32_t color, std::string str) void GraphicsSupport::StringPut(int x, int y, std::uint32_t color, std::string str)
@@ -42,14 +39,10 @@ namespace mlx
{ {
Sprite& new_sprite = p_scene->CreateSprite(texture); Sprite& new_sprite = p_scene->CreateSprite(texture);
new_sprite.SetPosition(Vec2f{ static_cast<float>(x), static_cast<float>(y) }); new_sprite.SetPosition(Vec2f{ static_cast<float>(x), static_cast<float>(y) });
m_insert_new_pixel_put_texture = true; m_draw_layer++;
} }
else if(!p_scene->IsTextureAtGivenDrawLayer(texture, m_draw_layer)) else if(!p_scene->IsTextureAtGivenDrawLayer(texture, m_draw_layer))
{
p_scene->BringToFront(std::move(sprite)); p_scene->BringToFront(std::move(sprite));
m_insert_new_pixel_put_texture = true;
}
m_draw_layer++;
} }
void GraphicsSupport::LoadFont(const std::filesystem::path& filepath, float scale) void GraphicsSupport::LoadFont(const std::filesystem::path& filepath, float scale)

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@@ -20,7 +20,7 @@ namespace mlx
private: private:
static MemManager* s_instance; static MemManager* s_instance;
inline static std::list<void*> s_blocks; inline static std::vector<void*> s_blocks;
}; };
} }

37
runtime/Includes/Graphics/Font.h git.filemode.normal_file
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@@ -0,0 +1,37 @@
#ifndef __MLX_FONT__
#define __MLX_FONT__
#include <Renderer/Image.h>
namespace mlx
{
class Font
{
public:
Font(const std::filesystem::path& path, float scale) : m_build_data(path), m_name(path.string()), m_scale(scale) {}
Font(const std::string& name, const std::vector<std::uint8_t>& ttf_data, float scale) : m_build_data(ttf_data), m_name(name), m_scale(scale) {}
void Destroy();
inline const std::string& GetName() const { return m_name; }
inline float GetScale() const noexcept { return m_scale; }
inline const std::array<stbtt_packedchar, 96>& GetCharData() const { return m_cdata; }
inline const Texture& GetTexture() const noexcept { return m_atlas; }
inline bool operator==(const Font& rhs) const { return rhs.m_name == m_name && rhs.m_scale == m_scale; }
inline bool operator!=(const Font& rhs) const { return rhs.m_name != m_name || rhs.m_scale != m_scale; }
inline ~Font() { Destroy(); }
private:
void BuildFont();
private:
std::array<stbtt_packedchar, 96> m_cdata;
Texture m_atlas;
std::variant<std::filesystem::path, std::vector<std::uint8_t>> m_build_data;
std::string m_name;
float m_scale;
};
}
#endif

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@@ -16,20 +16,7 @@ namespace mlx
IndexBuffer ibo; IndexBuffer ibo;
std::size_t triangle_count = 0; std::size_t triangle_count = 0;
inline SubMesh(const std::vector<Vertex>& vertices, const std::vector<std::uint32_t>& indices) inline SubMesh(const std::vector<Vertex>& vertices, const std::vector<std::uint32_t>& indices);
{
CPUBuffer vb(vertices.size() * sizeof(Vertex));
std::memcpy(vb.GetData(), vertices.data(), vb.GetSize());
vbo.Init(vb.GetSize(), 0, "mlx_mesh");
vbo.SetData(std::move(vb));
CPUBuffer ib(indices.size() * sizeof(std::uint32_t));
std::memcpy(ib.GetData(), indices.data(), ib.GetSize());
ibo.Init(ib.GetSize(), 0, "mlx_mesh");
ibo.SetData(std::move(ib));
triangle_count = vertices.size() / 3;
}
}; };
public: public:
@@ -48,21 +35,8 @@ namespace mlx
private: private:
std::vector<SubMesh> m_sub_meshes; std::vector<SubMesh> m_sub_meshes;
}; };
class MeshRegistry
{
public:
MeshRegistry() = default;
inline void RegisterMesh(std::shared_ptr<Mesh> mesh);
inline void UnregisterMesh(std::shared_ptr<Mesh> mesh);
inline bool IsMeshKnown(std::shared_ptr<Mesh> mesh);
~MeshRegistry() = default;
private:
std::unordered_set<std::shared_ptr<Mesh>> m_mesh_registry;
};
} }
#include <Graphics/Mesh.inl>
#endif #endif

20
runtime/Includes/Graphics/Mesh.inl git.filemode.normal_file
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@@ -0,0 +1,20 @@
#pragma once
#include <Graphics/Mesh.h>
namespace mlx
{
Mesh::SubMesh::SubMesh(const std::vector<Vertex>& vertices, const std::vector<std::uint32_t>& indices)
{
CPUBuffer vb(vertices.size() * sizeof(Vertex));
std::memcpy(vb.GetData(), vertices.data(), vb.GetSize());
vbo.Init(vb.GetSize(), 0, "mlx_mesh");
vbo.SetData(std::move(vb));
CPUBuffer ib(indices.size() * sizeof(std::uint32_t));
std::memcpy(ib.GetData(), indices.data(), ib.GetSize());
ibo.Init(ib.GetSize(), 0, "mlx_mesh");
ibo.SetData(std::move(ib));
triangle_count = vertices.size() / 3;
}
}

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@@ -11,13 +11,13 @@ namespace mlx
PutPixelManager(NonOwningPtr<class Renderer> renderer) : p_renderer(renderer) {} PutPixelManager(NonOwningPtr<class Renderer> renderer) : p_renderer(renderer) {}
// Return a valid pointer when a new texture has been created // Return a valid pointer when a new texture has been created
NonOwningPtr<Texture> DrawPixel(int x, int y, bool insert_new_texture, std::uint32_t color); NonOwningPtr<Texture> DrawPixel(int x, int y, std::uint64_t draw_layer, std::uint32_t color);
void ResetRenderData(); void ResetRenderData();
~PutPixelManager(); ~PutPixelManager();
private: private:
std::list<Texture> m_textures; std::unordered_map<std::uint64_t, Texture> m_textures;
NonOwningPtr<class Renderer> p_renderer; NonOwningPtr<class Renderer> p_renderer;
}; };
} }

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@@ -15,6 +15,7 @@ namespace mlx
public: public:
Sprite(NonOwningPtr<Texture> texture); Sprite(NonOwningPtr<Texture> texture);
Sprite(std::shared_ptr<Mesh> mesh, NonOwningPtr<Texture> texture);
inline void SetColor(Vec4f color) noexcept { m_color = color; } inline void SetColor(Vec4f color) noexcept { m_color = color; }
inline void SetPosition(Vec2f position) noexcept { m_position = position; } inline void SetPosition(Vec2f position) noexcept { m_position = position; }

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@@ -54,7 +54,7 @@
#include <dlfcn.h> #include <dlfcn.h>
#endif #endif
#if defined(MLX_PLAT_LINUX) #ifdef MLX_PLAT_LINUX
#include <math.h> // sincos #include <math.h> // sincos
#endif #endif

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@@ -48,6 +48,10 @@ namespace mlx
[[nodiscard]] MLX_FORCEINLINE bool IsInit() const noexcept { return m_image != VK_NULL_HANDLE; } [[nodiscard]] MLX_FORCEINLINE bool IsInit() const noexcept { return m_image != VK_NULL_HANDLE; }
[[nodiscard]] MLX_FORCEINLINE ImageType GetType() const noexcept { return m_type; } [[nodiscard]] MLX_FORCEINLINE ImageType GetType() const noexcept { return m_type; }
#ifdef DEBUG
[[nodiscard]] MLX_FORCEINLINE const std::string& GetDebugName() const { return m_debug_name; }
#endif
virtual ~Image() = default; virtual ~Image() = default;
protected: protected:

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@@ -11,7 +11,7 @@ namespace mlx
{ {
public: public:
Render2DPass() = default; Render2DPass() = default;
void Init(class Renderer& renderer); void Init();
void Pass(class Scene& scene, class Renderer& renderer, class Texture& render_target); void Pass(class Scene& scene, class Renderer& renderer, class Texture& render_target);
void Destroy(); void Destroy();
~Render2DPass() = default; ~Render2DPass() = default;

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@@ -11,7 +11,7 @@ namespace mlx
{ {
public: public:
FinalPass() = default; FinalPass() = default;
void Init(class Renderer& renderer); void Init();
void Pass(class Scene& scene, class Renderer& renderer, class Texture& render_target); void Pass(class Scene& scene, class Renderer& renderer, class Texture& render_target);
void Destroy(); void Destroy();
~FinalPass() = default; ~FinalPass() = default;

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@@ -11,9 +11,11 @@ namespace mlx
{ {
public: public:
RenderPasses() = default; RenderPasses() = default;
void Init(class Renderer& renderer); void Init(class Renderer& renderer);
void Pass(class Scene& scene, class Renderer& renderer); void Pass(class Scene& scene, class Renderer& renderer);
void Destroy(); void Destroy();
~RenderPasses() = default; ~RenderPasses() = default;
private: private:

7
runtime/Sources/Graphics/Font.cpp git.filemode.normal_file
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@@ -0,0 +1,7 @@
#include <PreCompiled.h>
#include <Graphics/Font.h>
namespace mlx
{
}

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@@ -5,26 +5,20 @@
namespace mlx namespace mlx
{ {
NonOwningPtr<Texture> PutPixelManager::DrawPixel(int x, int y, bool insert_new_texture, std::uint32_t color) NonOwningPtr<Texture> PutPixelManager::DrawPixel(int x, int y, std::uint64_t draw_layer, std::uint32_t color)
{ {
Verify((bool)p_renderer, "invalid renderer pointer"); Verify((bool)p_renderer, "invalid renderer pointer");
VkExtent2D swapchain_extent = kvfGetSwapchainImagesSize(p_renderer->GetSwapchain()); VkExtent2D swapchain_extent = kvfGetSwapchainImagesSize(p_renderer->GetSwapchain());
if(insert_new_texture)
{
#ifdef DEBUG #ifdef DEBUG
Texture& texture = m_textures.emplace_back(CPUBuffer{}, swapchain_extent.width, swapchain_extent.height, VK_FORMAT_R8G8B8A8_SRGB, false, "mlx_put_pixel_layer_" + std::to_string(m_textures.size())); auto res = m_textures.try_emplace(draw_layer, CPUBuffer{}, swapchain_extent.width, swapchain_extent.height, VK_FORMAT_R8G8B8A8_SRGB, false, "mlx_put_pixel_layer_" + std::to_string(draw_layer));
#else #else
Texture& texture = m_textures.emplace_back(CPUBuffer{}, swapchain_extent.width, swapchain_extent.height, VK_FORMAT_R8G8B8A8_SRGB, false, std::string_view{}); auto res = m_textures.try_emplace(draw_layer, CPUBuffer{}, swapchain_extent.width, swapchain_extent.height, VK_FORMAT_R8G8B8A8_SRGB, false, std::string_view{});
#endif #endif
texture.Clear(VK_NULL_HANDLE, Vec4f{ 0.0f }); if(res.second)
} res.first->second.Clear(VK_NULL_HANDLE, Vec4f{ 0.0f });
if(!m_textures.empty()) res.first->second.SetPixel(x, y, color);
{ return (res.second ? &res.first->second : nullptr);
m_textures.back().SetPixel(x, y, color);
return (insert_new_texture ? &m_textures.back() : nullptr);
}
return nullptr;
} }
void PutPixelManager::ResetRenderData() void PutPixelManager::ResetRenderData()

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@@ -8,6 +8,19 @@ namespace mlx
Sprite& Scene::CreateSprite(NonOwningPtr<Texture> texture) noexcept Sprite& Scene::CreateSprite(NonOwningPtr<Texture> texture) noexcept
{ {
MLX_PROFILE_FUNCTION(); MLX_PROFILE_FUNCTION();
Verify((bool)texture, "Scene: invalid texture (internal mlx issue, please report to devs)");
#pragma omp parallel for
for(auto& sprite : m_sprites)
{
if(texture->GetWidth() == sprite->GetTexture()->GetWidth() && texture->GetHeight() == sprite->GetTexture()->GetHeight())
{
std::shared_ptr<Sprite> new_sprite = std::make_shared<Sprite>(sprite->GetMesh(), texture);
m_sprites.push_back(new_sprite);
return *new_sprite;
}
}
std::shared_ptr<Sprite> sprite = std::make_shared<Sprite>(texture); std::shared_ptr<Sprite> sprite = std::make_shared<Sprite>(texture);
m_sprites.push_back(sprite); m_sprites.push_back(sprite);
return *sprite; return *sprite;
@@ -52,6 +65,7 @@ namespace mlx
bool Scene::IsTextureAtGivenDrawLayer(NonOwningPtr<Texture> texture, std::uint64_t draw_layer) const bool Scene::IsTextureAtGivenDrawLayer(NonOwningPtr<Texture> texture, std::uint64_t draw_layer) const
{ {
MLX_PROFILE_FUNCTION();
if(draw_layer >= m_sprites.size()) if(draw_layer >= m_sprites.size())
return false; return false;
return m_sprites[draw_layer]->GetTexture() == texture; return m_sprites[draw_layer]->GetTexture() == texture;

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@@ -44,4 +44,13 @@ namespace mlx
p_mesh = CreateQuad(0, 0, texture->GetWidth(), texture->GetHeight()); p_mesh = CreateQuad(0, 0, texture->GetWidth(), texture->GetHeight());
p_texture = texture; p_texture = texture;
} }
Sprite::Sprite(std::shared_ptr<Mesh> mesh, NonOwningPtr<Texture> texture)
{
MLX_PROFILE_FUNCTION();
Verify((bool)texture, "Sprite: invalid texture (internal mlx issue, please report to devs)");
Verify((bool)mesh, "Sprite: invalid mesh (internal mlx issue, please report to devs)");
p_mesh = mesh;
p_texture = texture;
}
} }

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@@ -7,7 +7,7 @@
namespace mlx namespace mlx
{ {
void GraphicPipeline::Init(const GraphicPipelineDescriptor& descriptor, std::string_view debug_name) void GraphicPipeline::Init(const GraphicPipelineDescriptor& descriptor, [[maybe_unused]] std::string_view debug_name)
{ {
MLX_PROFILE_FUNCTION(); MLX_PROFILE_FUNCTION();
if(!descriptor.vertex_shader || !descriptor.fragment_shader) if(!descriptor.vertex_shader || !descriptor.fragment_shader)

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@@ -14,7 +14,7 @@ namespace mlx
Vec4f position; Vec4f position;
}; };
void Render2DPass::Init(Renderer& renderer) void Render2DPass::Init()
{ {
MLX_PROFILE_FUNCTION(); MLX_PROFILE_FUNCTION();

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@@ -7,7 +7,7 @@
namespace mlx namespace mlx
{ {
void FinalPass::Init(Renderer& renderer) void FinalPass::Init()
{ {
MLX_PROFILE_FUNCTION(); MLX_PROFILE_FUNCTION();
ShaderLayout vertex_shader_layout( ShaderLayout vertex_shader_layout(

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@@ -7,8 +7,8 @@ namespace mlx
{ {
void RenderPasses::Init(Renderer& renderer) void RenderPasses::Init(Renderer& renderer)
{ {
m_2Dpass.Init(renderer); m_2Dpass.Init();
m_final.Init(renderer); m_final.Init();
func::function<void(const EventBase&)> functor = [this, renderer](const EventBase& event) func::function<void(const EventBase&)> functor = [this, renderer](const EventBase& event)
{ {
if(event.What() == Event::ResizeEventCode) if(event.What() == Event::ResizeEventCode)