adding nesting to debug logs

This commit is contained in:
Kbz-8
2024-11-05 12:49:21 +01:00
parent 8d879fb5bc
commit 71d1c20a27
16 changed files with 42 additions and 9 deletions

View File

@@ -28,7 +28,7 @@ namespace mlx
}, { ShaderPushConstantLayout({ 0, sizeof(SpriteData) }) }
);
std::vector<std::uint8_t> vertex_shader_code = {
#include <Embedded/2DVertex.spv.h>
#include <Embedded/Shader2DVertex.spv.h>
};
p_vertex_shader = std::make_shared<Shader>(vertex_shader_code, ShaderType::Vertex, std::move(vertex_shader_layout));
ShaderLayout fragment_shader_layout(
@@ -41,7 +41,7 @@ namespace mlx
}, {}
);
std::vector<std::uint8_t> fragment_shader_code = {
#include <Embedded/2DFragment.spv.h>
#include <Embedded/Shader2DFragment.spv.h>
};
p_fragment_shader = std::make_shared<Shader>(fragment_shader_code, ShaderType::Fragment, std::move(fragment_shader_layout));