adding nesting to debug logs

This commit is contained in:
Kbz-8
2024-11-05 12:49:21 +01:00
parent 8d879fb5bc
commit 71d1c20a27
16 changed files with 42 additions and 9 deletions

44
runtime/Includes/Embedded/Shader2DVertex.nzsl git.filemode.normal_file
View File

@@ -0,0 +1,44 @@
[nzsl_version("1.0")]
module;
struct VertIn
{
[location(0)] pos: vec4[f32],
[location(1)] uv: vec2[f32]
}
struct VertOut
{
[location(0)] color: vec4[f32],
[location(1)] uv: vec2[f32],
[builtin(position)] pos: vec4[f32]
}
struct ViewerData
{
projection_matrix: mat4[f32]
}
struct SpriteData
{
color: vec4[f32],
position: vec2[f32]
}
external
{
[set(0), binding(0)] viewer_data: uniform[ViewerData],
model: push_constant[SpriteData]
}
[entry(vert)]
fn main(input: VertIn) -> VertOut
{
let position: vec4[f32] = vec4[f32](input.pos.xy + model.position, 1.0, 1.0);
input.uv *= -1.0;
let output: VertOut;
output.uv = input.uv;
output.color = model.color;
output.pos = viewer_data.projection_matrix * position;
return output;
}