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fixing compilation issues
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@@ -37,7 +37,7 @@ namespace mlx
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if(event.What() == Event::DescriptorPoolResetEventCode)
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p_set->Reallocate();
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};
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EventBus::RegisterListener({ functor, "__ScopFinalPass" });
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EventBus::RegisterListener({ functor, "__MlxFinalPass" });
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p_set = std::make_shared<DescriptorSet>(p_fragment_shader->GetShaderLayout().set_layouts[0].second, p_fragment_shader->GetPipelineLayout().set_layouts[0], ShaderType::Fragment);
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}
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