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fixing compilation issues
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@@ -58,7 +58,7 @@ namespace mlx
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}
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}
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};
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EventBus::RegisterListener({ functor, "__ScopRender2DPass" });
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EventBus::RegisterListener({ functor, "__MlxRender2DPass" });
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p_viewer_data_set = std::make_shared<DescriptorSet>(p_vertex_shader->GetShaderLayout().set_layouts[0].second, p_vertex_shader->GetPipelineLayout().set_layouts[0], ShaderType::Vertex);
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p_texture_set = std::make_shared<DescriptorSet>(p_fragment_shader->GetShaderLayout().set_layouts[0].second, p_fragment_shader->GetPipelineLayout().set_layouts[0], ShaderType::Fragment);
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