reworking texture modifiers

This commit is contained in:
2023-04-25 22:14:01 +02:00
parent cb4e9dbe8d
commit 6a8d55dbe8
7 changed files with 60 additions and 53 deletions

View File

@@ -6,7 +6,7 @@
/* By: maldavid <kbz_8.dev@akel-engine.com> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2023/03/08 02:24:58 by maldavid #+# #+# */
/* Updated: 2023/04/23 15:23:44 by maldavid ### ########.fr */
/* Updated: 2023/04/25 20:10:44 by maldavid ### ########.fr */
/* */
/* ************************************************************************** */
@@ -29,11 +29,12 @@ namespace mlx
public:
Texture() = default;
void create(uint8_t* pixels, uint32_t width, uint32_t height, VkFormat format, bool enable_mapping = false);
void create(uint8_t* pixels, uint32_t width, uint32_t height, VkFormat format);
void render(class Renderer& renderer, int x, int y);
void destroy() noexcept override;
void* openCPUmap();
void setPixel(int x, int y, uint32_t color) noexcept;
int getPixel(int x, int y) noexcept;
inline void setDescriptor(DescriptorSet set) noexcept { _set = std::move(set); }
inline VkDescriptorSet getSet() noexcept { return _set.isInit() ? _set.get() : VK_NULL_HANDLE; }