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https://github.com/seekrs/MacroLibX.git
synced 2026-01-11 22:53:34 +00:00
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@@ -100,6 +100,13 @@ namespace mlx
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subresource_range.levelCount = 1;
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subresource_range.baseArrayLayer = 0;
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bool is_single_time_cmd_buffer = (cmd == VK_NULL_HANDLE);
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if(is_single_time_cmd_buffer)
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{
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cmd = kvfCreateCommandBuffer(RenderCore::Get().GetDevice());
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kvfBeginCommandBuffer(cmd, VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT);
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}
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VkImageLayout old_layout = m_layout;
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TransitionLayout(VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, cmd);
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if(m_type == ImageType::Color)
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@@ -115,6 +122,14 @@ namespace mlx
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RenderCore::Get().vkCmdClearDepthStencilImage(cmd, m_image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, &clear_depth_stencil, 1, &subresource_range);
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}
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TransitionLayout(old_layout, cmd);
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if(is_single_time_cmd_buffer)
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{
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kvfEndCommandBuffer(cmd);
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VkFence fence = kvfCreateFence(RenderCore::Get().GetDevice());
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kvfSubmitSingleTimeCommandBuffer(RenderCore::Get().GetDevice(), cmd, KVF_GRAPHICS_QUEUE, fence);
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kvfDestroyFence(RenderCore::Get().GetDevice(), fence);
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}
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}
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void Image::DestroySampler() noexcept
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@@ -165,7 +180,7 @@ namespace mlx
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kvfBeginCommandBuffer(cmd, VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT);
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TransitionLayout(VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, cmd);
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kvfCopyBufferToImage(cmd, Image::Get(), staging_buffer.Get(), staging_buffer.GetOffset(), VK_IMAGE_ASPECT_COLOR_BIT, { width, height, 1 });
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RenderCore::Get().vkEndCommandBuffer(cmd);
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kvfEndCommandBuffer(cmd);
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VkFence fence = kvfCreateFence(RenderCore::Get().GetDevice());
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kvfSubmitSingleTimeCommandBuffer(RenderCore::Get().GetDevice(), cmd, KVF_GRAPHICS_QUEUE, fence);
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kvfDestroyFence(RenderCore::Get().GetDevice(), fence);
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@@ -237,7 +252,7 @@ namespace mlx
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TransitionLayout(VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, cmd);
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kvfCopyImageToBuffer(cmd, m_staging_buffer->Get(), m_image, m_staging_buffer->GetOffset(), VK_IMAGE_ASPECT_COLOR_BIT, { m_width, m_height, 1 });
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TransitionLayout(old_layout, cmd);
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RenderCore::Get().vkEndCommandBuffer(cmd);
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kvfEndCommandBuffer(cmd);
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VkFence fence = kvfCreateFence(RenderCore::Get().GetDevice());
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kvfSubmitSingleTimeCommandBuffer(RenderCore::Get().GetDevice(), cmd, KVF_GRAPHICS_QUEUE, fence);
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kvfDestroyFence(RenderCore::Get().GetDevice(), fence);
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@@ -17,7 +17,6 @@ namespace mlx
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p_vertex_shader = descriptor.vertex_shader;
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p_fragment_shader = descriptor.fragment_shader;
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p_renderer = descriptor.renderer;
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p_depth = descriptor.depth;
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#ifdef DEBUG
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m_debug_name = debug_name;
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@@ -34,24 +33,15 @@ namespace mlx
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TransitionAttachments();
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CreateFramebuffers(m_attachments, descriptor.clear_color_attachments);
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VkPhysicalDeviceFeatures features{};
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RenderCore::Get().vkGetPhysicalDeviceFeatures(RenderCore::Get().GetPhysicalDevice(), &features);
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KvfGraphicsPipelineBuilder* builder = kvfCreateGPipelineBuilder();
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kvfGPipelineBuilderAddShaderStage(builder, p_vertex_shader->GetShaderStage(), p_vertex_shader->GetShaderModule(), "main");
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kvfGPipelineBuilderAddShaderStage(builder, p_fragment_shader->GetShaderStage(), p_fragment_shader->GetShaderModule(), "main");
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kvfGPipelineBuilderSetInputTopology(builder, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST);
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kvfGPipelineBuilderSetCullMode(builder, VK_CULL_MODE_NONE, VK_FRONT_FACE_CLOCKWISE);
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kvfGPipelineBuilderEnableAlphaBlending(builder);
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if(p_depth)
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kvfGPipelineBuilderEnableDepthTest(builder, VK_COMPARE_OP_LESS, true);
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else
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kvfGPipelineBuilderDisableDepthTest(builder);
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kvfGPipelineBuilderDisableDepthTest(builder);
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kvfGPipelineBuilderSetPolygonMode(builder, VK_POLYGON_MODE_FILL, 1.0f);
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if(features.sampleRateShading)
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kvfGPipelineBuilderSetMultisamplingShading(builder, VK_SAMPLE_COUNT_1_BIT, 0.25f);
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else
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kvfGPipelineBuilderSetMultisampling(builder, VK_SAMPLE_COUNT_1_BIT);
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kvfGPipelineBuilderSetMultisampling(builder, VK_SAMPLE_COUNT_1_BIT);
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kvfGPipelineBuilderEnableAlphaBlending(builder);
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if(!descriptor.no_vertex_inputs)
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{
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@@ -122,9 +112,6 @@ namespace mlx
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m_clears[i].color.float32[3] = clear[3];
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}
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if(p_depth)
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m_clears.back().depthStencil = VkClearDepthStencilValue{ 1.0f, 0 };
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kvfBeginRenderPass(m_renderpass, command_buffer, fb, fb_extent, m_clears.data(), m_clears.size());
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RenderCore::Get().vkCmdBindPipeline(command_buffer, GetPipelineBindPoint(), GetPipeline());
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return true;
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@@ -177,12 +164,6 @@ namespace mlx
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attachment_views.push_back(image->GetImageView());
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}
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if(p_depth)
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{
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attachments.push_back(kvfBuildAttachmentDescription((kvfIsDepthFormat(p_depth->GetFormat()) ? KVF_IMAGE_DEPTH : KVF_IMAGE_COLOR), p_depth->GetFormat(), p_depth->GetLayout(), p_depth->GetLayout(), clear_attachments, VK_SAMPLE_COUNT_1_BIT));
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attachment_views.push_back(p_depth->GetImageView());
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}
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m_renderpass = kvfCreateRenderPass(RenderCore::Get().GetDevice(), attachments.data(), attachments.size(), GetPipelineBindPoint());
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m_clears.clear();
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m_clears.resize(attachments.size());
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@@ -208,10 +189,6 @@ namespace mlx
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void GraphicPipeline::TransitionAttachments(VkCommandBuffer cmd)
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{
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MLX_PROFILE_FUNCTION();
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if(p_depth)
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p_depth->TransitionLayout(VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, cmd);
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#pragma omp parallel for
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for(NonOwningPtr<Texture> image : m_attachments)
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{
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if(!image->IsInit())
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@@ -41,15 +41,13 @@ namespace mlx
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}
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std::size_t i = 0;
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std::vector<VkPushConstantRange> push_constants(layout.push_constants.size());
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m_pipeline_layout_part.push_constants.resize(layout.push_constants.size());
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for(auto& pc : layout.push_constants)
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for(const auto& pc : layout.push_constants)
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{
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VkPushConstantRange push_constant_range = {};
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push_constant_range.offset = pc.offset;
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push_constant_range.size = pc.size;
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push_constant_range.stageFlags = m_stage;
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push_constants[i] = push_constant_range;
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m_pipeline_layout_part.push_constants[i] = push_constant_range;
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i++;
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}
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@@ -17,6 +17,7 @@ namespace mlx
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void Render2DPass::Init(Renderer& renderer)
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{
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MLX_PROFILE_FUNCTION();
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ShaderLayout vertex_shader_layout(
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{
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{ 0,
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@@ -81,7 +82,6 @@ namespace mlx
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pipeline_descriptor.vertex_shader = p_vertex_shader;
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pipeline_descriptor.fragment_shader = p_fragment_shader;
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pipeline_descriptor.color_attachments = { &render_target };
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pipeline_descriptor.depth = &scene.GetDepth();
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pipeline_descriptor.clear_color_attachments = false;
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#ifdef DEBUG
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m_pipeline.Init(pipeline_descriptor, "mlx_2D_pass");
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@@ -93,28 +93,38 @@ namespace mlx
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std::uint32_t frame_index = renderer.GetCurrentFrameIndex();
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ViewerData viewer_data;
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viewer_data.projection_matrix = Mat4f::Ortho(0.0f, render_target.GetWidth(), render_target.GetHeight(), 0.0f, -1.0f, 100'000.0f);
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viewer_data.projection_matrix = Mat4f::Ortho(0.0f, render_target.GetWidth(), render_target.GetHeight(), 0.0f, -1.0f, 1.0f);
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static CPUBuffer buffer(sizeof(ViewerData));
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std::memcpy(buffer.GetData(), &viewer_data, buffer.GetSize());
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p_viewer_data_buffer->SetData(buffer, frame_index);
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VkCommandBuffer cmd = renderer.GetActiveCommandBuffer();
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m_pipeline.BindPipeline(cmd, 0, {});
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#pragma omp parallel for
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for(auto sprite : scene.GetSprites())
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const auto& sprites = scene.GetSprites();
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for(auto sprite : sprites)
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{
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SpriteData sprite_data;
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sprite_data.position = Vec4f{ sprite->GetPosition(), 1.0f };
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sprite_data.color = sprite->GetColor();
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// Check every textures and update modified ones to GPU before starting the render pass
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if(!sprite->IsSetInit())
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sprite->UpdateDescriptorSet(*p_texture_set);
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Verify((bool)sprite->GetTexture(), "a sprite has no texture attached (internal mlx issue, please report to the devs)");
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sprite->GetTexture()->Update(cmd);
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}
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m_pipeline.BindPipeline(cmd, 0, {});
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for(auto sprite : sprites)
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{
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SpriteData sprite_data;
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sprite_data.position = Vec4f{ sprite->GetPosition(), 0.0f, 1.0f };
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sprite_data.color = sprite->GetColor();
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sprite->Bind(frame_index, cmd);
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std::array<VkDescriptorSet, 2> sets = { p_viewer_data_set->GetSet(frame_index), sprite->GetSet(frame_index) };
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RenderCore::Get().vkCmdBindDescriptorSets(cmd, m_pipeline.GetPipelineBindPoint(), m_pipeline.GetPipelineLayout(), 0, sets.size(), sets.data(), 0, nullptr);
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RenderCore::Get().vkCmdPushConstants(cmd, m_pipeline.GetPipelineLayout(), VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(SpriteData), &sprite_data);
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RenderCore::Get().vkCmdBindDescriptorSets(cmd, m_pipeline.GetPipelineBindPoint(), m_pipeline.GetPipelineLayout(), 0, sets.size(), sets.data(), 0, nullptr);
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sprite->GetMesh()->Draw(cmd, renderer.GetDrawCallsCounterRef(), renderer.GetPolygonDrawnCounterRef());
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}
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m_pipeline.EndPipeline(cmd);
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@@ -37,7 +37,6 @@ namespace mlx
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void RenderPasses::Pass(Scene& scene, Renderer& renderer)
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{
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m_main_render_texture.Clear(renderer.GetActiveCommandBuffer(), Vec4f{ 0.0f, 0.0f, 0.0f, 1.0f });
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scene.GetDepth().Clear(renderer.GetActiveCommandBuffer(), {});
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m_2Dpass.Pass(scene, renderer, m_main_render_texture);
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m_final.Pass(scene, renderer, m_main_render_texture);
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