add rules in valgrind.supp (#134)

Hello,

Following my use of this library for my cub3D project, I noticed some
Valgrind issues that are not handled by the valgrind.supp file.
This commit is contained in:
kbz_8
2025-03-19 11:31:27 +01:00
committed by GitHub

View File

@@ -158,3 +158,66 @@
obj:*libdbus-1.so*
...
}
{
vulkan_lvp_leaks
Memcheck:Leak
fun:*
...
obj:*libvulkan_lvp.so*
...
}
{
vulkan_intel_leaks
Memcheck:Leak
fun:*
...
obj:*libvulkan_intel.so*
...
}
{
vulkan_base_leaks
Memcheck:Leak
fun:*
...
obj:*libvulkan.so*
...
}
{
vulkan_mesa_leaks
Memcheck:Leak
fun:*
...
obj:*libVkLayer_MESA_device_select.so*
...
}
{
vulkan_read_errors
Memcheck:Addr1
...
obj:*libvulkan*
...
}
{
vulkan_read_errors_intel
Memcheck:Addr1
...
obj:*libvulkan_intel.so*
...
}
{
nvidia_thread_read_errors
Memcheck:Addr1
...
obj:*libnvidia-glcore.so*
...
fun:start_thread
...
}
{
nvidia_specific_thread_error
Memcheck:Addr1
obj:*libnvidia-glcore.so.550.120*
obj:*libnvidia-glcore.so.550.120*
fun:start_thread
fun:clone
}