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fix
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@@ -127,6 +127,9 @@ namespace mlx
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void GraphicPipeline::Destroy() noexcept
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{
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MLX_PROFILE_FUNCTION();
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if(m_pipeline == VK_NULL_HANDLE)
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return;
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p_vertex_shader.reset();
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p_fragment_shader.reset();
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for(auto fb : m_framebuffers)
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