adding clear window

This commit is contained in:
kbz_8
2023-04-01 17:51:29 +02:00
parent 3a93881392
commit 534bea942c
13 changed files with 62 additions and 26 deletions

View File

@@ -6,7 +6,7 @@
/* By: maldavid <kbz_8.dev@akel-engine.com> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2022/10/05 16:30:19 by maldavid #+# #+# */
/* Updated: 2022/12/18 23:09:55 by maldavid ### ########.fr */
/* Updated: 2023/04/01 16:46:13 by maldavid ### ########.fr */
/* */
/* ************************************************************************** */

View File

@@ -6,7 +6,7 @@
/* By: maldavid <kbz_8.dev@akel-engine.com> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2022/10/04 17:36:44 by maldavid #+# #+# */
/* Updated: 2023/04/01 15:40:30 by maldavid ### ########.fr */
/* Updated: 2023/04/01 17:50:22 by maldavid ### ########.fr */
/* */
/* ************************************************************************** */
@@ -57,6 +57,11 @@ namespace mlx
texture->render(*_renderer, x, y);
}
void MLX_Window::clear()
{
_renderer->getPixelPutPipeline().clear();
}
void MLX_Window::endFrame()
{
auto cmd_buff = _renderer->getActiveCmdBuffer().get();

View File

@@ -6,7 +6,7 @@
/* By: maldavid <kbz_8.dev@akel-engine.com> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2022/10/04 21:53:12 by maldavid #+# #+# */
/* Updated: 2023/04/01 15:27:51 by maldavid ### ########.fr */
/* Updated: 2023/04/01 17:26:18 by maldavid ### ########.fr */
/* */
/* ************************************************************************** */
@@ -31,6 +31,7 @@ namespace mlx
inline SDL_Window* getNativeWindow() const noexcept { return _win; }
bool beginFrame();
void clear();
void endFrame();
void pixel_put(int x, int y, int color);