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fixing SDLManager
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@@ -47,12 +47,12 @@ namespace mlx
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~Application();
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private:
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RenderCore m_render_core;
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FpsManager m_fps;
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Inputs m_in;
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ImageRegistry m_image_registry;
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std::vector<std::unique_ptr<GraphicsSupport>> m_graphics;
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std::function<int(Handle)> f_loop_hook;
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std::unique_ptr<RenderCore> p_render_core;
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Handle p_param = nullptr;
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};
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}
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