adding debug messages to renderer, working on VMA implementation

This commit is contained in:
2023-11-09 09:07:03 +01:00
parent be8caa922c
commit 4e5fb2648a
282 changed files with 900 additions and 139 deletions

View File

@@ -6,7 +6,7 @@
/* By: maldavid <kbz_8.dev@akel-engine.com> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2022/10/06 18:21:36 by maldavid #+# #+# */
/* Updated: 2022/12/19 00:06:34 by maldavid ### ########.fr */
/* Updated: 2023/11/08 20:37:32 by maldavid ### ########.fr */
/* */
/* ************************************************************************** */
@@ -50,6 +50,9 @@ namespace mlx
if(vkCreateRenderPass(Render_Core::get().getDevice().get(), &renderPassInfo, nullptr, &_renderPass) != VK_SUCCESS)
core::error::report(e_kind::fatal_error, "Vulkan : failed to create render pass");
#ifdef DEBUG
core::error::report(e_kind::message, "Vulkan : created new render pass");
#endif
}
void RenderPass::begin()