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re-adding render to texture
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@@ -29,9 +29,9 @@ namespace mlx
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else
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extent = kvfGetSwapchainImagesSize(renderer.GetSwapchain().Get());
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#ifdef DEBUG
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m_main_render_texture.Init({}, extent.width, extent.height, VK_FORMAT_R8G8B8A8_SRGB, false, "mlx_renderpasses_target");
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m_main_render_texture.Init({}, extent.width, extent.height, VK_FORMAT_R8G8B8A8_UNORM, false, "mlx_renderpasses_target");
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#else
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m_main_render_texture.Init({}, extent.width, extent.height, VK_FORMAT_R8G8B8A8_SRGB, false, {});
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m_main_render_texture.Init({}, extent.width, extent.height, VK_FORMAT_R8G8B8A8_UNORM, false, {});
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#endif
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m_main_render_texture.TransitionLayout(VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
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}
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