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re-adding render to texture
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@@ -6,7 +6,7 @@
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/* By: maldavid <contact@kbz8.me> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2022/10/04 16:56:35 by maldavid #+# #+# */
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/* Updated: 2024/12/17 02:58:07 by maldavid ### ########.fr */
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/* Updated: 2024/12/20 00:42:01 by maldavid ### ########.fr */
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/* */
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/* ************************************************************************** */
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@@ -97,9 +97,18 @@ MLX_API void mlx_destroy_context(mlx_context mlx);
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/**
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* @brief Descriptor structure for window creation
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*
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* Note: if a valid mlx_image is passed as render_target, this window will not be a real system window
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* and will rather act as a gate to use any draw function to draw directly on an image.
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*
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* Ex: you could use mlx_string_put or mlx_pixel_put to draw on a given image and then use this image
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* with mlx_put_image_to_window to render it on a real window.
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*
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* See experimental/RenderToTexture/main.c for a concrete example.
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*/
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typedef struct mlx_window_create_info
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{
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mlx_image render_target;
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const char* title;
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int width;
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int height;
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