adding descriptors support to renderer

This commit is contained in:
Kbz-8
2023-01-23 19:27:37 +01:00
parent 54fc452aa2
commit 4c1043ee17
13 changed files with 346 additions and 28 deletions

38
src/renderer/descriptors/vk_descriptor_set.h git.filemode.normal_file
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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* vk_descriptor_set.h :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: maldavid <kbz_8.dev@akel-engine.com> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2023/01/23 18:39:36 by maldavid #+# #+# */
/* Updated: 2023/01/23 18:54:22 by maldavid ### ########.fr */
/* */
/* ************************************************************************** */
#ifndef __VK_DESCRIPTOR_SET__
#define __VK_DESCRIPTOR_SET__
#include <volk.h>
#include <array>
#include <renderer/core/render_core.h>
namespace mlx
{
class DescriptorSet
{
public:
void init(class Renderer* renderer, class UBO* ubo, class DescriptorSetLayout& layout, class DescriptorPool& pool);
void destroy() noexcept;
VkDescriptorSet& operator()() noexcept;
VkDescriptorSet& get() noexcept;
private:
std::array<VkDescriptorSet, MAX_FRAMES_IN_FLIGHT> _desc_set;
VkDescriptorPool _pool = VK_NULL_HANDLE;
class Renderer* _renderer = nullptr;
};
}
#endif