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transparency management added
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@@ -6,7 +6,7 @@
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/* By: maldavid <kbz_8.dev@akel-engine.com> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2022/10/04 17:35:20 by maldavid #+# #+# */
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/* Updated: 2023/11/23 14:32:41 by maldavid ### ########.fr */
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/* Updated: 2023/11/25 10:12:36 by maldavid ### ########.fr */
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/* */
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/* ************************************************************************** */
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@@ -100,8 +100,8 @@ extern "C"
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unsigned char color_bits[4];
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color_bits[0] = (color & 0x00FF0000) >> 16;
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color_bits[1] = (color & 0x0000FF00) >> 8;
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color_bits[2] = color & 0x000000FF;
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color_bits[3] = 0xFF;
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color_bits[2] = (color & 0x000000FF);
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color_bits[3] = (color & 0xFF000000) >> 24;
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mlx->setTexturePixel(img, x, y, *reinterpret_cast<unsigned int*>(color_bits));
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}
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