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https://github.com/seekrs/MacroLibX.git
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changed mlx_put_transformed_image_to_window to use float position
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@@ -136,7 +136,7 @@ namespace mlx
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p_scene->BringToDrawLayer(text.Get(), m_draw_layer);
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}
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void GraphicsSupport::TexturePut(NonOwningPtr<Texture> texture, int x, int y, float scale_x, float scale_y, float angle)
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void GraphicsSupport::TexturePut(NonOwningPtr<Texture> texture, float x, float y, float scale_x, float scale_y, float angle)
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{
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MLX_PROFILE_FUNCTION();
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NonOwningPtr<Sprite> sprite = p_scene->GetSpriteFromTexturePositionScaleRotation(texture, Vec2f{ static_cast<float>(x), static_cast<float>(y) }, scale_x, scale_y, angle);
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@@ -146,14 +146,14 @@ namespace mlx
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{
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m_draw_layer++;
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m_pixelput_called = false;
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}
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}
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Sprite& new_sprite = p_scene->CreateSprite(texture);
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new_sprite.SetCenter(Vec2f{ texture->GetWidth() * 0.5f, texture->GetHeight() * 0.5f });
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new_sprite.SetPosition(Vec2f{ static_cast<float>(x), static_cast<float>(y) });
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new_sprite.SetScale(Vec2f{ scale_x, scale_y });
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new_sprite.SetRotation(angle);
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}
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else if(!p_scene->IsTextureAtGivenDrawLayer(texture, m_draw_layer))
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else if(!p_scene->IsTextureAtGivenDrawLayer(texture, m_draw_layer))
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p_scene->BringToDrawLayer(sprite.Get(), m_draw_layer);
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}
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