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changed mlx_put_transformed_image_to_window to use float position
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@@ -458,7 +458,7 @@ extern "C"
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texture->SetRegion(x, y, w, h, pixels);
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}
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void mlx_put_transformed_image_to_window(mlx_context mlx, mlx_window win, mlx_image image, int x, int y, float scale_x, float scale_y, float angle)
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void mlx_put_transformed_image_to_window(mlx_context mlx, mlx_window win, mlx_image image, float x, float y, float scale_x, float scale_y, float angle)
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{
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MLX_CHECK_APPLICATION_POINTER(mlx);
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mlx::NonOwningPtr<mlx::GraphicsSupport> gs = mlx->app->GetGraphicsSupport(win);
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