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changed mlx_put_transformed_image_to_window to use float position
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@@ -28,7 +28,7 @@ namespace mlx
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void PixelPutArray(int x, int y, mlx_color* color, std::size_t pixels_size) noexcept;
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void PixelPutRegion(int x, int y, int w, int h, mlx_color* color) noexcept;
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void StringPut(int x, int y, mlx_color color, std::string str);
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void TexturePut(NonOwningPtr<class Texture> texture, int x, int y, float scale_x, float scale_y, float angle);
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void TexturePut(NonOwningPtr<class Texture> texture, float x, float y, float scale_x, float scale_y, float angle);
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inline void TryEraseSpritesInScene(NonOwningPtr<Texture> texture) noexcept;
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