working textures

This commit is contained in:
kbz_8
2023-04-01 15:48:28 +02:00
parent e9c3fb8046
commit 3a93881392
17 changed files with 387 additions and 138 deletions

View File

@@ -6,14 +6,18 @@
/* By: maldavid <marvin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2023/03/08 02:24:58 by maldavid #+# #+# */
/* Updated: 2023/03/31 18:06:09 by maldavid ### ########.fr */
/* Updated: 2023/04/01 15:31:26 by maldavid ### ########.fr */
/* */
/* ************************************************************************** */
#ifndef __MLX_TEXTURE__
#define __MLX_TEXTURE__
#include <filesystem>
#include <renderer/images/vk_image.h>
#include <renderer/descriptors/vk_descriptor_set.h>
#include <renderer/buffers/vk_ibo.h>
#include <renderer/buffers/vk_vbo.h>
namespace mlx
{
@@ -21,9 +25,24 @@ namespace mlx
{
public:
Texture() = default;
void create(uint8_t* pixels, uint32_t width, uint32_t height, VkFormat format);
void render(class Renderer& renderer, int x, int y);
void destroy() noexcept override;
inline void setDescriptor(DescriptorSet set) noexcept { _set = std::move(set); }
inline VkDescriptorSet getSet() noexcept { return _set.isInit() ? _set.get() : VK_NULL_HANDLE; }
inline void updateSet(int binding) noexcept { _set.writeDescriptor(binding, getImageView(), getSampler());}
~Texture() = default;
private:
C_VBO _vbo;
C_IBO _ibo;
DescriptorSet _set;
};
Texture stb_texture_load(std::filesystem::path file, int* w, int* h);
}
#endif