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@@ -17,10 +17,10 @@ namespace mlx
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Sprite(class Renderer& renderer, NonOwningPtr<Texture> texture);
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inline void SetColor(Vec4f color) noexcept { m_color = color; }
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inline void SetPosition(Vec3f position) noexcept { m_position = position; }
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inline void SetPosition(Vec2f position) noexcept { m_position = position; }
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[[nodiscard]] MLX_FORCEINLINE const Vec4f& GetColor() const noexcept { return m_color; }
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[[nodiscard]] MLX_FORCEINLINE const Vec3f& GetPosition() const noexcept { return m_position; }
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[[nodiscard]] MLX_FORCEINLINE const Vec2f& GetPosition() const noexcept { return m_position; }
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[[nodiscard]] MLX_FORCEINLINE std::shared_ptr<Mesh> GetMesh() const { return p_mesh; }
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[[nodiscard]] MLX_FORCEINLINE NonOwningPtr<Texture> GetTexture() const { return p_texture; }
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@@ -46,7 +46,7 @@ namespace mlx
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NonOwningPtr<Texture> p_texture;
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std::shared_ptr<Mesh> p_mesh;
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Vec4f m_color = Vec4f{ 1.0f, 1.0f, 1.0f, 1.0f };
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Vec3f m_position = Vec3f{ 0.0f, 0.0f, 0.0f };
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Vec2f m_position = Vec2f{ 0.0f, 0.0f };
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};
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}
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