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https://github.com/seekrs/MacroLibX.git
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@@ -44,11 +44,11 @@ namespace mlx
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std::shared_ptr<Window> p_window;
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std::unique_ptr<Scene> p_scene;
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std::uint64_t m_current_depth = 0;
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int m_id;
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bool m_has_window;
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bool m_insert_new_pixel_put_texture = false;
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};
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}
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@@ -1,6 +1,5 @@
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#pragma once
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#include <Core/Graphics.h>
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#include <iostream>
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namespace mlx
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{
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@@ -9,20 +8,19 @@ namespace mlx
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MLX_PROFILE_FUNCTION();
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p_scene->ResetSprites();
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m_put_pixel_manager.ResetRenderData();
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m_current_depth = 0;
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m_insert_new_pixel_put_texture = true;
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}
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void GraphicsSupport::PixelPut(int x, int y, std::uint32_t color) noexcept
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{
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MLX_PROFILE_FUNCTION();
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/*
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NonOwningPtr<Texture> texture = m_put_pixel_manager.DrawPixel(x, y, m_current_depth, color);
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NonOwningPtr<Texture> texture = m_put_pixel_manager.DrawPixel(x, y, m_insert_new_pixel_put_texture, color);
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if(texture)
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{
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Sprite& new_sprite = p_scene->CreateSprite(texture);
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new_sprite.SetPosition(Vec3f{ 0.0f, 0.0f, static_cast<float>(m_current_depth) });
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new_sprite.SetPosition(Vec2f{ 0.0f, 0.0f });
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}
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*/
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m_insert_new_pixel_put_texture = false;
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}
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void GraphicsSupport::StringPut(int x, int y, std::uint32_t color, std::string str)
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@@ -41,11 +39,11 @@ namespace mlx
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if(!sprite)
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{
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Sprite& new_sprite = p_scene->CreateSprite(texture);
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new_sprite.SetPosition(Vec3f{ static_cast<float>(x), static_cast<float>(y), static_cast<float>(m_current_depth) });
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m_current_depth++;
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new_sprite.SetPosition(Vec2f{ static_cast<float>(x), static_cast<float>(y) });
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m_insert_new_pixel_put_texture = true;
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}
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else
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sprite->SetPosition(Vec3f{ static_cast<float>(x), static_cast<float>(y), static_cast<float>(m_current_depth) });
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p_scene->BringToFront(std::move(sprite));
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}
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void GraphicsSupport::LoadFont(const std::filesystem::path& filepath, float scale)
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