This commit is contained in:
2024-10-19 00:43:39 +02:00
parent d0a74e79c5
commit 386d9abe4b
19 changed files with 109 additions and 174 deletions

View File

@@ -44,11 +44,11 @@ namespace mlx
std::shared_ptr<Window> p_window;
std::unique_ptr<Scene> p_scene;
std::uint64_t m_current_depth = 0;
int m_id;
bool m_has_window;
bool m_insert_new_pixel_put_texture = false;
};
}

View File

@@ -1,6 +1,5 @@
#pragma once
#include <Core/Graphics.h>
#include <iostream>
namespace mlx
{
@@ -9,20 +8,19 @@ namespace mlx
MLX_PROFILE_FUNCTION();
p_scene->ResetSprites();
m_put_pixel_manager.ResetRenderData();
m_current_depth = 0;
m_insert_new_pixel_put_texture = true;
}
void GraphicsSupport::PixelPut(int x, int y, std::uint32_t color) noexcept
{
MLX_PROFILE_FUNCTION();
/*
NonOwningPtr<Texture> texture = m_put_pixel_manager.DrawPixel(x, y, m_current_depth, color);
NonOwningPtr<Texture> texture = m_put_pixel_manager.DrawPixel(x, y, m_insert_new_pixel_put_texture, color);
if(texture)
{
Sprite& new_sprite = p_scene->CreateSprite(texture);
new_sprite.SetPosition(Vec3f{ 0.0f, 0.0f, static_cast<float>(m_current_depth) });
new_sprite.SetPosition(Vec2f{ 0.0f, 0.0f });
}
*/
m_insert_new_pixel_put_texture = false;
}
void GraphicsSupport::StringPut(int x, int y, std::uint32_t color, std::string str)
@@ -41,11 +39,11 @@ namespace mlx
if(!sprite)
{
Sprite& new_sprite = p_scene->CreateSprite(texture);
new_sprite.SetPosition(Vec3f{ static_cast<float>(x), static_cast<float>(y), static_cast<float>(m_current_depth) });
m_current_depth++;
new_sprite.SetPosition(Vec2f{ static_cast<float>(x), static_cast<float>(y) });
m_insert_new_pixel_put_texture = true;
}
else
sprite->SetPosition(Vec3f{ static_cast<float>(x), static_cast<float>(y), static_cast<float>(m_current_depth) });
p_scene->BringToFront(std::move(sprite));
}
void GraphicsSupport::LoadFont(const std::filesystem::path& filepath, float scale)

View File

@@ -1,4 +1,4 @@
3,2,35,7,0,0,1,0,39,0,0,0,51,0,0,0,0,0,0,0,17,0,2,0,1,0,0,0,14,0,
3,2,35,7,0,0,1,0,39,0,0,0,48,0,0,0,0,0,0,0,17,0,2,0,1,0,0,0,14,0,
3,0,0,0,0,0,1,0,0,0,15,0,8,0,4,0,0,0,28,0,0,0,109,97,105,110,0,0,0,0,
10,0,0,0,16,0,0,0,22,0,0,0,16,0,3,0,28,0,0,0,7,0,0,0,3,0,3,0,0,0,
0,0,100,0,0,0,5,0,4,0,19,0,0,0,86,101,114,116,79,117,116,0,6,0,5,0,19,0,0,0,
@@ -29,16 +29,14 @@
7,0,0,0,248,0,2,0,29,0,0,0,59,0,4,0,24,0,0,0,30,0,0,0,7,0,0,0,59,0,
4,0,20,0,0,0,31,0,0,0,7,0,0,0,65,0,5,0,13,0,0,0,32,0,0,0,31,0,0,0,
12,0,0,0,63,0,3,0,32,0,0,0,10,0,0,0,65,0,5,0,18,0,0,0,33,0,0,0,31,0,
0,0,17,0,0,0,63,0,3,0,33,0,0,0,16,0,0,0,65,0,5,0,13,0,0,0,34,0,0,0,
31,0,0,0,12,0,0,0,61,0,4,0,8,0,0,0,35,0,0,0,34,0,0,0,61,0,4,0,3,0,
0,0,36,0,0,0,5,0,0,0,65,0,5,0,18,0,0,0,37,0,0,0,31,0,0,0,17,0,0,0,
61,0,4,0,14,0,0,0,38,0,0,0,37,0,0,0,87,0,5,0,8,0,0,0,39,0,0,0,36,0,
0,0,38,0,0,0,133,0,5,0,8,0,0,0,40,0,0,0,35,0,0,0,39,0,0,0,65,0,5,0,
13,0,0,0,41,0,0,0,30,0,0,0,12,0,0,0,62,0,3,0,41,0,0,0,40,0,0,0,65,0,
5,0,13,0,0,0,45,0,0,0,30,0,0,0,12,0,0,0,61,0,4,0,8,0,0,0,46,0,0,0,
45,0,0,0,81,0,5,0,1,0,0,0,47,0,0,0,46,0,0,0,3,0,0,0,180,0,5,0,27,0,
0,0,48,0,0,0,47,0,0,0,26,0,0,0,247,0,3,0,42,0,0,0,0,0,0,0,250,0,4,0,
48,0,0,0,43,0,0,0,44,0,0,0,248,0,2,0,43,0,0,0,252,0,1,0,248,0,2,0,44,0,
0,0,249,0,2,0,42,0,0,0,248,0,2,0,42,0,0,0,61,0,4,0,23,0,0,0,49,0,0,0,
30,0,0,0,81,0,5,0,8,0,0,0,50,0,0,0,49,0,0,0,0,0,0,0,62,0,3,0,22,0,
0,0,50,0,0,0,253,0,1,0,56,0,1,0
0,0,17,0,0,0,63,0,3,0,33,0,0,0,16,0,0,0,61,0,4,0,3,0,0,0,34,0,0,0,
5,0,0,0,65,0,5,0,18,0,0,0,35,0,0,0,31,0,0,0,17,0,0,0,61,0,4,0,14,0,
0,0,36,0,0,0,35,0,0,0,87,0,5,0,8,0,0,0,37,0,0,0,34,0,0,0,36,0,0,0,
65,0,5,0,13,0,0,0,38,0,0,0,30,0,0,0,12,0,0,0,62,0,3,0,38,0,0,0,37,0,
0,0,65,0,5,0,13,0,0,0,42,0,0,0,30,0,0,0,12,0,0,0,61,0,4,0,8,0,0,0,
43,0,0,0,42,0,0,0,81,0,5,0,1,0,0,0,44,0,0,0,43,0,0,0,3,0,0,0,180,0,
5,0,27,0,0,0,45,0,0,0,44,0,0,0,26,0,0,0,247,0,3,0,39,0,0,0,0,0,0,0,
250,0,4,0,45,0,0,0,40,0,0,0,41,0,0,0,248,0,2,0,40,0,0,0,252,0,1,0,248,0,
2,0,41,0,0,0,249,0,2,0,39,0,0,0,248,0,2,0,39,0,0,0,61,0,4,0,23,0,0,0,
46,0,0,0,30,0,0,0,81,0,5,0,8,0,0,0,47,0,0,0,46,0,0,0,0,0,0,0,62,0,
3,0,22,0,0,0,47,0,0,0,253,0,1,0,56,0,1,0

View File

@@ -11,13 +11,13 @@ namespace mlx
PutPixelManager(NonOwningPtr<class Renderer> renderer) : p_renderer(renderer) {}
// Return a valid pointer when a new texture has been created
NonOwningPtr<Texture> DrawPixel(int x, int y, std::uint64_t z, std::uint32_t color);
NonOwningPtr<Texture> DrawPixel(int x, int y, bool insert_new_texture, std::uint32_t color);
void ResetRenderData();
~PutPixelManager();
private:
std::map<std::uint64_t, Texture> m_textures;
std::list<Texture> m_textures;
NonOwningPtr<class Renderer> p_renderer;
};
}

View File

@@ -20,21 +20,20 @@ namespace mlx
Sprite& CreateSprite(NonOwningPtr<class Texture> texture) noexcept;
NonOwningPtr<Sprite> GetSpriteFromTextureAndPosition(NonOwningPtr<Texture> texture, const Vec2f& position) const;
void BringToFront(NonOwningPtr<Sprite> sprite);
void TryEraseSpriteFromTexture(NonOwningPtr<Texture> texture);
inline void ResetSprites() { m_sprites.clear(); }
[[nodiscard]] MLX_FORCEINLINE const std::vector<std::shared_ptr<Sprite>>& GetSprites() const noexcept { return m_sprites; }
[[nodiscard]] MLX_FORCEINLINE const SceneDescriptor& GetDescription() const noexcept { return m_descriptor; }
[[nodiscard]] MLX_FORCEINLINE DepthImage& GetDepth() noexcept { return m_depth; }
[[nodiscard]] MLX_FORCEINLINE ViewerData& GetViewerData() noexcept { return m_viewer_data; }
~Scene();
~Scene() = default;
private:
SceneDescriptor m_descriptor;
std::vector<std::shared_ptr<Sprite>> m_sprites;
DepthImage m_depth;
ViewerData m_viewer_data;
};
}

View File

@@ -17,10 +17,10 @@ namespace mlx
Sprite(class Renderer& renderer, NonOwningPtr<Texture> texture);
inline void SetColor(Vec4f color) noexcept { m_color = color; }
inline void SetPosition(Vec3f position) noexcept { m_position = position; }
inline void SetPosition(Vec2f position) noexcept { m_position = position; }
[[nodiscard]] MLX_FORCEINLINE const Vec4f& GetColor() const noexcept { return m_color; }
[[nodiscard]] MLX_FORCEINLINE const Vec3f& GetPosition() const noexcept { return m_position; }
[[nodiscard]] MLX_FORCEINLINE const Vec2f& GetPosition() const noexcept { return m_position; }
[[nodiscard]] MLX_FORCEINLINE std::shared_ptr<Mesh> GetMesh() const { return p_mesh; }
[[nodiscard]] MLX_FORCEINLINE NonOwningPtr<Texture> GetTexture() const { return p_texture; }
@@ -46,7 +46,7 @@ namespace mlx
NonOwningPtr<Texture> p_texture;
std::shared_ptr<Mesh> p_mesh;
Vec4f m_color = Vec4f{ 1.0f, 1.0f, 1.0f, 1.0f };
Vec3f m_position = Vec3f{ 0.0f, 0.0f, 0.0f };
Vec2f m_position = Vec2f{ 0.0f, 0.0f };
};
}

View File

@@ -48,6 +48,7 @@
#include <string_view>
#include <sstream>
#include <ostream>
#include <ranges>
#ifndef MLX_PLAT_WINDOWS
#include <dlfcn.h>

View File

@@ -67,22 +67,6 @@ namespace mlx
bool m_is_multisampled = false;
};
class DepthImage : public Image
{
public:
DepthImage() = default;
inline void Init(std::uint32_t width, std::uint32_t height, bool is_multisampled, [[maybe_unused]] std::string_view debug_name)
{
MLX_PROFILE_FUNCTION();
std::vector<VkFormat> candidates = { VK_FORMAT_D32_SFLOAT, VK_FORMAT_D32_SFLOAT_S8_UINT, VK_FORMAT_D24_UNORM_S8_UINT };
VkFormat format = kvfFindSupportFormatInCandidates(RenderCore::Get().GetDevice(), candidates.data(), candidates.size(), VK_IMAGE_TILING_OPTIMAL, VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT);
Image::Init(ImageType::Depth, width, height, format, VK_IMAGE_TILING_OPTIMAL, VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT, is_multisampled, std::move(debug_name));
Image::CreateImageView(VK_IMAGE_VIEW_TYPE_2D, VK_IMAGE_ASPECT_DEPTH_BIT);
Image::TransitionLayout(VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
}
~DepthImage() = default;
};
class Texture : public Image
{
public:

View File

@@ -14,7 +14,6 @@ namespace mlx
std::shared_ptr<Shader> fragment_shader;
std::vector<NonOwningPtr<Texture>> color_attachments;
NonOwningPtr<class Renderer> renderer = nullptr;
NonOwningPtr<DepthImage> depth = nullptr;
bool clear_color_attachments = true;
bool no_vertex_inputs = false;
};
@@ -55,7 +54,6 @@ namespace mlx
VkPipeline m_pipeline = VK_NULL_HANDLE;
VkPipelineLayout m_pipeline_layout = VK_NULL_HANDLE;
NonOwningPtr<class Renderer> p_renderer;
NonOwningPtr<DepthImage> p_depth;
};
}