removing GLFW support

This commit is contained in:
Kbz-8
2024-05-25 16:47:28 +02:00
parent edb44070a9
commit 37e9410d12
17 changed files with 153 additions and 260 deletions

View File

@@ -6,7 +6,7 @@
/* By: maldavid <kbz_8.dev@akel-engine.com> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2022/10/04 22:10:52 by maldavid #+# #+# */
/* Updated: 2024/04/23 15:06:26 by maldavid ### ########.fr */
/* Updated: 2024/05/25 16:06:57 by maldavid ### ########.fr */
/* */
/* ************************************************************************** */
@@ -19,6 +19,7 @@
#include <Renderer/Core/RenderCore.h>
#include <Core/Memory.h>
#include <Core/EventBus.h>
#include <Core/SDLManager.h>
namespace mlx
{
@@ -29,6 +30,7 @@ namespace mlx
}, "__internal_application" });
m_fps.init();
SDLManager::Get().Init();
}
void Application::Run() noexcept
@@ -111,5 +113,6 @@ namespace mlx
{
TextLibrary::Get().ClearLibrary();
FontLibrary::Get().ClearLibrary();
SDLManager::Get().Shutdown();
}
}