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updating readmes
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@@ -74,14 +74,14 @@ And you can enjoy your project
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### 📦 Compile mode
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### 📦 Compile mode
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By default the mlx is built in release mode but you can switch to debug by using `make DEBUG=true`.
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By default the mlx is built in release mode but you can switch to debug by using `make DEBUG=true`.
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### 🛠️ Set the toolcha
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### 🛠️ Set the toolchain
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If you want to use `GCC` to build the mlx you can use `make TOOLCHAIN=gcc`
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If you want to use `GCC` to build the mlx you can use `make TOOLCHAIN=gcc`
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### ⚠️⚠️⚠️ 🖼️ Image optimisations ⚠️⚠️⚠️
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### ⚠️⚠️⚠️ 🖼️ Image optimisations ⚠️⚠️⚠️
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If you run into glitches when writing or reading pixels from images you can turn off images optimisations by using `make IMAGES_OPTIMIZED=false`.
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If you run into glitches when writing or reading pixels from images you can turn off images optimisations by using `make IMAGES_OPTIMIZED=false`.
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### 🖥️ Force the integrated GPU (not recommended)
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### 🖥️ Force the integrated GPU (not recommended)
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You can force the mlx to use your integrated GPU using `make FORCE_INTEGRATED_GPU=true`. Note that there are a lot of chances that your application crashes by using that.
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You can force the mlx to use your integrated GPU by using `make FORCE_INTEGRATED_GPU=true`. Note that there are a lot of chances that your application crashes by using that.
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### 💽 Dump the graphics memory
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### 💽 Dump the graphics memory
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The mlx can dump it's graphics memory use to json files every two seconds by enabling this option `make GRAPHICS_MEMORY_DUMP=true`.
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The mlx can dump it's graphics memory use to json files every two seconds by enabling this option `make GRAPHICS_MEMORY_DUMP=true`.
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