adding std namespace to all libstd provided primitive types

This commit is contained in:
2024-02-25 08:04:44 +01:00
parent 828024e131
commit 3624caf519
61 changed files with 193 additions and 189 deletions

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@@ -6,7 +6,7 @@
/* By: maldavid <kbz_8.dev@akel-engine.com> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/01/11 00:23:11 by maldavid #+# #+# */
/* Updated: 2024/01/18 09:44:54 by maldavid ### ########.fr */
/* Updated: 2024/02/25 07:58:21 by maldavid ### ########.fr */
/* */
/* ************************************************************************** */
@@ -30,14 +30,14 @@ constexpr const int RANGE = 1024;
namespace mlx
{
TextDrawDescriptor::TextDrawDescriptor(std::string text, uint32_t _color, int _x, int _y) : color(_color), x(_x), y(_y), _text(std::move(text))
TextDrawDescriptor::TextDrawDescriptor(std::string text, std::uint32_t _color, int _x, int _y) : color(_color), x(_x), y(_y), _text(std::move(text))
{}
void TextDrawDescriptor::init(FontID font) noexcept
{
MLX_PROFILE_FUNCTION();
std::vector<Vertex> vertexData;
std::vector<uint16_t> indexData;
std::vector<std::uint16_t> indexData;
float stb_x = 0.0f;
float stb_y = 0.0f;