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adding std namespace to all libstd provided primitive types
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@@ -69,7 +69,7 @@ namespace mlx
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#ifdef GRAPHICS_MEMORY_DUMP
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// dump memory to file every two seconds
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static uint64_t timer = SDL_GetTicks64();
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static std::uint64_t timer = SDL_GetTicks64();
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if(SDL_GetTicks64() - timer > 2000)
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{
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Render_Core::get().getAllocator().dumpMemoryToJson();
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