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new text management, texts and textures are on the same level, new texture rendering management, fixing issues
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@@ -6,7 +6,7 @@
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/* By: maldavid <kbz_8.dev@akel-engine.com> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2022/10/08 19:02:42 by maldavid #+# #+# */
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/* Updated: 2024/01/08 23:46:36 by maldavid ### ########.fr */
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/* Updated: 2024/01/10 21:54:54 by maldavid ### ########.fr */
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/* */
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/* ************************************************************************** */
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@@ -64,5 +64,8 @@ namespace mlx
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}
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vkGetDeviceQueue(Render_Core::get().getDevice().get(), _families->graphicsFamily.value(), 0, &_graphicsQueue);
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vkGetDeviceQueue(Render_Core::get().getDevice().get(), _families->presentFamily.value(), 0, &_presentQueue);
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#ifdef DEBUG
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core::error::report(e_kind::message, "Vulkan : got graphics and present queues");
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#endif
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}
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}
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