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new text management, texts and textures are on the same level, new texture rendering management, fixing issues
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@@ -6,7 +6,7 @@
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/* By: maldavid <kbz_8.dev@akel-engine.com> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2023/12/15 19:57:49 by maldavid #+# #+# */
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/* Updated: 2024/01/07 01:30:49 by maldavid ### ########.fr */
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/* Updated: 2024/01/11 03:13:21 by maldavid ### ########.fr */
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/* */
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/* ************************************************************************** */
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@@ -52,7 +52,6 @@ namespace mlx
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cmd.waitForExecution();
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}
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void SingleTimeCmdManager::destroy() noexcept
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{
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std::for_each(_buffers.begin(), _buffers.end(), [](CmdBuffer& buf)
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