mirror of
https://github.com/seekrs/MacroLibX.git
synced 2026-01-11 22:53:34 +00:00
working on rtt
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@@ -41,7 +41,7 @@ namespace mlx
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p_set = RenderCore::Get().GetDescriptorPoolManager().GetAvailablePool().RequestDescriptorSet(p_fragment_shader->GetShaderLayout().set_layouts[0].second, ShaderType::Fragment);
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}
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void FinalPass::Pass([[maybe_unused]] Scene& scene, Renderer& renderer, Texture& render_target)
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void FinalPass::Pass([[maybe_unused]] Scene& scene, Renderer& renderer, Texture& render_target, NonOwningPtr<class Texture> final_target)
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{
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MLX_PROFILE_FUNCTION();
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if(m_pipeline.GetPipeline() == VK_NULL_HANDLE)
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@@ -49,7 +49,10 @@ namespace mlx
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GraphicPipelineDescriptor pipeline_descriptor;
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pipeline_descriptor.vertex_shader = p_vertex_shader;
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pipeline_descriptor.fragment_shader = p_fragment_shader;
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pipeline_descriptor.renderer = &renderer;
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if(final_target)
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pipeline_descriptor.color_attachments = { final_target };
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else
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pipeline_descriptor.renderer = &renderer;
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pipeline_descriptor.no_vertex_inputs = true;
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#ifdef DEBUG
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m_pipeline.Init(pipeline_descriptor, "mlx_final_pass");
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@@ -5,8 +5,10 @@
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namespace mlx
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{
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void RenderPasses::Init()
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void RenderPasses::Init(NonOwningPtr<class Texture> render_target)
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{
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p_render_target = render_target;
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m_2Dpass.Init();
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m_final.Init();
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func::function<void(const EventBase&)> functor = [this](const EventBase& event)
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@@ -21,7 +23,11 @@ namespace mlx
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{
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if(!m_main_render_texture.IsInit())
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{
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auto extent = kvfGetSwapchainImagesSize(renderer.GetSwapchain().Get());
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VkExtent2D extent;
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if(p_render_target)
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extent = VkExtent2D{ .width = p_render_target->GetWidth(), .height = p_render_target->GetHeight() };
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else
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extent = kvfGetSwapchainImagesSize(renderer.GetSwapchain().Get());
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#ifdef DEBUG
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m_main_render_texture.Init({}, extent.width, extent.height, VK_FORMAT_R8G8B8A8_SRGB, false, "mlx_renderpasses_target");
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#else
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@@ -32,7 +38,7 @@ namespace mlx
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m_main_render_texture.Clear(renderer.GetActiveCommandBuffer(), clear_color);
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m_2Dpass.Pass(scene, renderer, m_main_render_texture);
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m_final.Pass(scene, renderer, m_main_render_texture);
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m_final.Pass(scene, renderer, m_main_render_texture, p_render_target);
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}
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void RenderPasses::Destroy()
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