working on rtt

This commit is contained in:
2024-11-14 17:38:44 +01:00
parent ef50272a0c
commit 32b6053cfb
9 changed files with 50 additions and 19 deletions

View File

@@ -12,7 +12,7 @@ namespace mlx
public:
FinalPass() = default;
void Init();
void Pass(class Scene& scene, class Renderer& renderer, class Texture& render_target);
void Pass(class Scene& scene, class Renderer& renderer, class Texture& render_target, NonOwningPtr<class Texture> final_target);
void Destroy();
~FinalPass() = default;

View File

@@ -12,7 +12,7 @@ namespace mlx
public:
RenderPasses() = default;
void Init();
void Init(NonOwningPtr<class Texture> render_target);
void Pass(class Scene& scene, class Renderer& renderer, const Vec4f& clear_color);
void Destroy();
@@ -22,6 +22,7 @@ namespace mlx
Render2DPass m_2Dpass;
FinalPass m_final;
Texture m_main_render_texture;
NonOwningPtr<class Texture> p_render_target;
};
}

View File

@@ -9,8 +9,8 @@ namespace mlx
{
public:
SceneRenderer() = default;
void Init();
void Render(class Scene& scene, class Renderer& renderer); // TODO : add RTT support
void Init(NonOwningPtr<class Texture> render_target);
void Render(class Scene& scene, class Renderer& renderer);
void Destroy();
~SceneRenderer() = default;

View File

@@ -10,9 +10,8 @@ namespace mlx
m_has_window(false)
{
MLX_PROFILE_FUNCTION();
// TODO : re-enable render targets
m_renderer.Init(nullptr);
m_scene_renderer.Init();
m_scene_renderer.Init(render_target);
p_scene = std::make_unique<Scene>();
}
@@ -24,7 +23,7 @@ namespace mlx
{
MLX_PROFILE_FUNCTION();
m_renderer.Init(p_window.get());
m_scene_renderer.Init();
m_scene_renderer.Init(nullptr);
p_scene = std::make_unique<Scene>();
}

View File

@@ -41,7 +41,7 @@ namespace mlx
p_set = RenderCore::Get().GetDescriptorPoolManager().GetAvailablePool().RequestDescriptorSet(p_fragment_shader->GetShaderLayout().set_layouts[0].second, ShaderType::Fragment);
}
void FinalPass::Pass([[maybe_unused]] Scene& scene, Renderer& renderer, Texture& render_target)
void FinalPass::Pass([[maybe_unused]] Scene& scene, Renderer& renderer, Texture& render_target, NonOwningPtr<class Texture> final_target)
{
MLX_PROFILE_FUNCTION();
if(m_pipeline.GetPipeline() == VK_NULL_HANDLE)
@@ -49,7 +49,10 @@ namespace mlx
GraphicPipelineDescriptor pipeline_descriptor;
pipeline_descriptor.vertex_shader = p_vertex_shader;
pipeline_descriptor.fragment_shader = p_fragment_shader;
pipeline_descriptor.renderer = &renderer;
if(final_target)
pipeline_descriptor.color_attachments = { final_target };
else
pipeline_descriptor.renderer = &renderer;
pipeline_descriptor.no_vertex_inputs = true;
#ifdef DEBUG
m_pipeline.Init(pipeline_descriptor, "mlx_final_pass");

View File

@@ -5,8 +5,10 @@
namespace mlx
{
void RenderPasses::Init()
void RenderPasses::Init(NonOwningPtr<class Texture> render_target)
{
p_render_target = render_target;
m_2Dpass.Init();
m_final.Init();
func::function<void(const EventBase&)> functor = [this](const EventBase& event)
@@ -21,7 +23,11 @@ namespace mlx
{
if(!m_main_render_texture.IsInit())
{
auto extent = kvfGetSwapchainImagesSize(renderer.GetSwapchain().Get());
VkExtent2D extent;
if(p_render_target)
extent = VkExtent2D{ .width = p_render_target->GetWidth(), .height = p_render_target->GetHeight() };
else
extent = kvfGetSwapchainImagesSize(renderer.GetSwapchain().Get());
#ifdef DEBUG
m_main_render_texture.Init({}, extent.width, extent.height, VK_FORMAT_R8G8B8A8_SRGB, false, "mlx_renderpasses_target");
#else
@@ -32,7 +38,7 @@ namespace mlx
m_main_render_texture.Clear(renderer.GetActiveCommandBuffer(), clear_color);
m_2Dpass.Pass(scene, renderer, m_main_render_texture);
m_final.Pass(scene, renderer, m_main_render_texture);
m_final.Pass(scene, renderer, m_main_render_texture, p_render_target);
}
void RenderPasses::Destroy()

View File

@@ -19,7 +19,8 @@ namespace mlx
{
MLX_PROFILE_FUNCTION();
p_window = window;
m_swapchain.Init(p_window);
if(p_window)
m_swapchain.Init(p_window);
for(std::size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++)
{
m_image_available_semaphores[i] = kvfCreateSemaphore(RenderCore::Get().GetDevice());
@@ -37,7 +38,8 @@ namespace mlx
{
MLX_PROFILE_FUNCTION();
kvfWaitForFence(RenderCore::Get().GetDevice(), m_cmd_fences[m_current_frame_index]);
m_swapchain.AquireFrame(m_image_available_semaphores[m_current_frame_index]);
if(p_window)
m_swapchain.AquireFrame(m_image_available_semaphores[m_current_frame_index]);
RenderCore::Get().vkResetCommandBuffer(m_cmd_buffers[m_current_frame_index], 0);
kvfBeginCommandBuffer(m_cmd_buffers[m_current_frame_index], 0);
m_drawcalls = 0;
@@ -50,8 +52,12 @@ namespace mlx
MLX_PROFILE_FUNCTION();
VkPipelineStageFlags wait_stages[] = { VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT };
kvfEndCommandBuffer(m_cmd_buffers[m_current_frame_index]);
kvfSubmitCommandBuffer(RenderCore::Get().GetDevice(), m_cmd_buffers[m_current_frame_index], KVF_GRAPHICS_QUEUE, m_render_finished_semaphores[m_current_frame_index], m_image_available_semaphores[m_current_frame_index], m_cmd_fences[m_current_frame_index], wait_stages);
m_swapchain.Present(m_render_finished_semaphores[m_current_frame_index]);
if(p_window)
kvfSubmitCommandBuffer(RenderCore::Get().GetDevice(), m_cmd_buffers[m_current_frame_index], KVF_GRAPHICS_QUEUE, m_render_finished_semaphores[m_current_frame_index], m_image_available_semaphores[m_current_frame_index], m_cmd_fences[m_current_frame_index], wait_stages);
else
kvfSubmitCommandBuffer(RenderCore::Get().GetDevice(), m_cmd_buffers[m_current_frame_index], KVF_GRAPHICS_QUEUE, VK_NULL_HANDLE, VK_NULL_HANDLE, m_cmd_fences[m_current_frame_index], wait_stages);
if(p_window)
m_swapchain.Present(m_render_finished_semaphores[m_current_frame_index]);
m_current_frame_index = (m_current_frame_index + 1) % MAX_FRAMES_IN_FLIGHT;
}
@@ -68,6 +74,7 @@ namespace mlx
kvfDestroyFence(RenderCore::Get().GetDevice(), m_cmd_fences[i]);
DebugLog("Vulkan: fence destroyed");
}
m_swapchain.Destroy();
if(p_window)
m_swapchain.Destroy();
}
}

View File

@@ -6,10 +6,10 @@
namespace mlx
{
void SceneRenderer::Init()
void SceneRenderer::Init(NonOwningPtr<class Texture> render_target)
{
MLX_PROFILE_FUNCTION();
m_passes.Init();
m_passes.Init(render_target);
}
void SceneRenderer::Render(Scene& scene, Renderer& renderer)