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still working on code refactoring
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@@ -6,7 +6,7 @@
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/* By: maldavid <kbz_8.dev@akel-engine.com> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2023/01/23 18:36:22 by maldavid #+# #+# */
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/* Updated: 2024/04/23 19:50:50 by maldavid ### ########.fr */
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/* Updated: 2024/04/23 22:15:01 by maldavid ### ########.fr */
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/* */
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/* ************************************************************************** */
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@@ -23,8 +23,8 @@ namespace mlx
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void Init(std::vector<std::pair<int, VkDescriptorType>> binds, VkShaderStageFlagBits stage);
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void Destroy() noexcept;
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inline VkDescriptorSetLayout& operator()() noexcept { return m_layout; }
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inline VkDescriptorSetLayout& Get() noexcept { return m_layout; }
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inline VkDescriptorSetLayout operator()() const noexcept { return m_layout; }
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inline VkDescriptorSetLayout Get() const noexcept { return m_layout; }
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inline const std::vector<std::pair<int, VkDescriptorType>>& GetBindings() const noexcept { return m_bindings; }
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~DescriptorSetLayout() = default;
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