new text management, texts and textures are on the same level, new texture rendering management, fixing issues

This commit is contained in:
2024-01-11 05:23:16 +01:00
parent 875d73e3dd
commit 189764dc34
42 changed files with 721 additions and 434 deletions

48
src/renderer/texts/text_manager.h git.filemode.normal_file
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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* text_manager.h :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: maldavid <kbz_8.dev@akel-engine.com> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2023/04/06 16:24:11 by maldavid #+# #+# */
/* Updated: 2024/01/11 05:18:42 by maldavid ### ########.fr */
/* */
/* ************************************************************************** */
#ifndef __MLX_TEXT_MANAGER__
#define __MLX_TEXT_MANAGER__
#include <renderer/renderer.h>
#include <renderer/images/texture_atlas.h>
#include <string>
#include <stb_truetype.h>
#include <cstdint>
#include <unordered_set>
#include <mlx_profile.h>
#include <renderer/texts/text_descriptor.h>
#include <renderer/texts/text_library.h>
namespace mlx
{
class TextManager
{
public:
TextManager() = default;
void init(Renderer& renderer) noexcept;
std::pair<DrawableResource*, bool> registerText(int x, int y, uint32_t color, std::string str);
inline void clear() { _text_descriptors.clear(); TextLibrary::get().clearLibrary(); }
void loadFont(Renderer& renderer, const std::filesystem::path& filepath, float scale);
void destroy() noexcept;
~TextManager() = default;
private:
std::unordered_set<TextDrawDescriptor> _text_descriptors;
std::unordered_set<Font> _font_set;
Font* _font_in_use = nullptr;
};
}
#endif