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working on swapchains
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@@ -36,7 +36,7 @@ namespace mlx
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if(event.What() == Event::ResizeEventCode)
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m_pipeline.Destroy();
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};
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EventBus::RegisterListener({ functor, "__MlxFinalPass" });
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EventBus::RegisterListener({ functor, "mlx_final_pass" });
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p_set = RenderCore::Get().GetDescriptorPoolManager().GetAvailablePool().RequestDescriptorSet(p_fragment_shader->GetShaderLayout().set_layouts[0].second, ShaderType::Fragment);
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}
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