fixing issues with texture rendering

This commit is contained in:
Kbz-8
2023-12-14 13:51:17 +01:00
parent cfd1aab9e3
commit 11b1bd147d
2 changed files with 5 additions and 4 deletions

View File

@@ -6,7 +6,7 @@
/* By: maldavid <kbz_8.dev@akel-engine.com> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2022/10/04 17:55:21 by maldavid #+# #+# */
/* Updated: 2023/12/08 18:08:13 by kbz_8 ### ########.fr */
/* Updated: 2023/12/14 13:49:22 by maldavid ### ########.fr */
/* */
/* ************************************************************************** */
@@ -107,7 +107,7 @@ int main(void)
mlx_on_event(mlx.mlx, mlx.win, MLX_WINDOW_EVENT, window_hook, &mlx);
mlx.logo = mlx_png_file_to_image(mlx.mlx, "42_logo.png", &w, &h);
mlx_pixel_put(mlx.mlx, mlx.win, 200, 10, 0xFFFF00FF);
mlx_put_image_to_window(mlx.mlx, mlx.win, mlx.logo, 200, 200);
mlx_put_image_to_window(mlx.mlx, mlx.win, mlx.logo, 10, 190);
mlx.img = create_image(&mlx);
mlx_string_put(mlx.mlx, mlx.win, 20, 20, 0xFFFF2000, \
"that text will disappear");