fixing inputs bug, fixing missing depth image destruction in scenes

This commit is contained in:
Kbz-8
2024-10-17 18:35:33 +02:00
parent 74dd8a01e2
commit 0ea0cde668
15 changed files with 104 additions and 108 deletions

View File

@@ -34,11 +34,11 @@ external
[entry(vert)]
fn main(input: VertIn) -> VertOut
{
let position: vec2[f32] = input.pos.xy + model.position.xy;
let position: vec4[f32] = vec4[f32](input.pos.xyz + model.position.xyz, 1.0);
input.uv *= -1.0;
let output: VertOut;
output.uv = input.uv;
output.color = model.color;
output.pos = viewer_data.projection_matrix * vec4[f32](position, 0.0, 1.0);
output.pos = viewer_data.projection_matrix * position;
return output;
}