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begenning the refactor
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51
runtime/Includes/Renderer/Descriptors/DescriptorSet.h
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51
runtime/Includes/Renderer/Descriptors/DescriptorSet.h
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* DescriptorSet.h :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: maldavid <kbz_8.dev@akel-engine.com> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2023/01/23 18:39:36 by maldavid #+# #+# */
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/* Updated: 2024/03/27 23:02:38 by maldavid ### ########.fr */
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/* */
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/* ************************************************************************** */
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#ifndef __VK_DESCRIPTOR_SET__
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#define __VK_DESCRIPTOR_SET__
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#include <Renderer/Core/RenderCore.h>
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namespace mlx
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{
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class DescriptorSet
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{
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public:
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DescriptorSet() = default;
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void Init(class Renderer* renderer, class DescriptorPool* pool, class DescriptorSetLayout* layout);
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void WriteDescriptor(int binding, NonOwningPtr<class UniformBuffer> ubo) const noexcept;
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void WriteDescriptor(int binding, const class Image& image) const noexcept;
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inline bool IsInit() const noexcept { return m_pool != nullptr && m_renderer != nullptr; }
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DescriptorSet Duplicate();
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VkDescriptorSet& operator()() noexcept;
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VkDescriptorSet& Get() noexcept;
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inline const std::array<VkDescriptorSet, MAX_FRAMES_IN_FLIGHT>& GetAllFramesDescriptorSets() const { return m_desc_set; }
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void Destroy() noexcept;
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~DescriptorSet() = default;
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private:
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std::array<VkDescriptorSet, MAX_FRAMES_IN_FLIGHT> m_desc_set;
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NonOwningPtr<class DescriptorPool> p_pool;
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NonOwningPtr<class DescriptorSetLayout> p_layout;
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NonOwningPtr<class Renderer> p_renderer;
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};
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}
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#endif
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