begenning the refactor

This commit is contained in:
Kbz-8
2024-03-27 23:03:54 +01:00
parent b5983ac24b
commit 0e04356ea7
131 changed files with 2135 additions and 1192 deletions

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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* DescriptorPool.h :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: maldavid <kbz_8.dev@akel-engine.com> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2023/01/23 18:32:43 by maldavid #+# #+# */
/* Updated: 2024/03/27 23:00:29 by maldavid ### ########.fr */
/* */
/* ************************************************************************** */
#ifndef __VK_DESCRIPTOR_POOL__
#define __VK_DESCRIPTOR_POOL__
namespace mlx
{
class DescriptorPool
{
public:
DescriptorPool() = default;
void Init(std::size_t n, NonOwningPtr<VkDescriptorPoolSize> size);
void FreeDescriptor(const class DescriptorSet& set);
void Destroy() noexcept;
inline VkDescriptorPool& operator()() noexcept { return m_pool; }
inline VkDescriptorPool& Get() noexcept { return m_pool; }
inline std::size_t GetNumberOfSetsAllocated() const noexcept { return m_allocated_sets; }
inline bool IsInit() const noexcept { return m_pool != VK_NULL_HANDLE; }
~DescriptorPool() = default;
private:
VkDescriptorPool m_pool = VK_NULL_HANDLE;
std::size_t m_allocated_sets = 0;
};
}
#endif

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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* DescriptorPoolManager.h :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: maldavid <kbz_8.dev@akel-engine.com> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/01/20 06:26:26 by maldavid #+# #+# */
/* Updated: 2024/03/27 23:00:56 by maldavid ### ########.fr */
/* */
/* ************************************************************************** */
#ifndef __MLX_DESCRIPTOR_POOL_MANAGER__
#define __MLX_DESCRIPTOR_POOL_MANAGER__
#include <Renderer/Descriptors/DescriptorPool.h>
namespace mlx
{
class DescriptorPoolManager
{
public:
DescriptorPoolManager() = default;
DescriptorPool& GetAvailablePool(); // assumes the pool is for only one set allocation, may cause some issues if this is for more than one
void DestroyAllPools();
~DescriptorPoolManager() = default;
private:
std::list<DescriptorPool> m_pools;
};
}
#endif

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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* DescriptorSet.h :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: maldavid <kbz_8.dev@akel-engine.com> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2023/01/23 18:39:36 by maldavid #+# #+# */
/* Updated: 2024/03/27 23:02:38 by maldavid ### ########.fr */
/* */
/* ************************************************************************** */
#ifndef __VK_DESCRIPTOR_SET__
#define __VK_DESCRIPTOR_SET__
#include <Renderer/Core/RenderCore.h>
namespace mlx
{
class DescriptorSet
{
public:
DescriptorSet() = default;
void Init(class Renderer* renderer, class DescriptorPool* pool, class DescriptorSetLayout* layout);
void WriteDescriptor(int binding, NonOwningPtr<class UniformBuffer> ubo) const noexcept;
void WriteDescriptor(int binding, const class Image& image) const noexcept;
inline bool IsInit() const noexcept { return m_pool != nullptr && m_renderer != nullptr; }
DescriptorSet Duplicate();
VkDescriptorSet& operator()() noexcept;
VkDescriptorSet& Get() noexcept;
inline const std::array<VkDescriptorSet, MAX_FRAMES_IN_FLIGHT>& GetAllFramesDescriptorSets() const { return m_desc_set; }
void Destroy() noexcept;
~DescriptorSet() = default;
private:
std::array<VkDescriptorSet, MAX_FRAMES_IN_FLIGHT> m_desc_set;
NonOwningPtr<class DescriptorPool> p_pool;
NonOwningPtr<class DescriptorSetLayout> p_layout;
NonOwningPtr<class Renderer> p_renderer;
};
}
#endif

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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* DescriptorSetLayout.h :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: maldavid <kbz_8.dev@akel-engine.com> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2023/01/23 18:36:22 by maldavid #+# #+# */
/* Updated: 2024/03/27 23:03:04 by maldavid ### ########.fr */
/* */
/* ************************************************************************** */
#ifndef __VK_DESCRIPTOR_SET_LAYOUT__
#define __VK_DESCRIPTOR_SET_LAYOUT__
namespace mlx
{
class DescriptorSetLayout
{
public:
DescriptorSetLayout() = default;
void Init(std::vector<std::pair<int, VkDescriptorType>> binds, VkShaderStageFlagBits stage);
void Destroy() noexcept;
inline VkDescriptorSetLayout& operator()() noexcept { return m_layout; }
inline VkDescriptorSetLayout& Get() noexcept { return m_layout; }
inline const std::vector<std::pair<int, VkDescriptorType>>& GetBindings() const noexcept { return m_bindings; }
~DescriptorSetLayout() = default;
private:
std::vector<std::pair<int, VkDescriptorType>> m_bindings;
VkDescriptorSetLayout m_layout = VK_NULL_HANDLE;
};
}
#endif