adding debug vulkan resources names

This commit is contained in:
Kbz-8
2024-09-21 12:18:42 +02:00
parent 3f065bc77e
commit 0b3ca8ec0c
27 changed files with 306 additions and 104 deletions

View File

@@ -9,6 +9,7 @@ namespace mlx
{
void FinalPass::Init()
{
MLX_PROFILE_FUNCTION();
ShaderLayout vertex_shader_layout(
{}, {}
);
@@ -44,6 +45,7 @@ namespace mlx
void FinalPass::Pass([[maybe_unused]] Scene& scene, Renderer& renderer, Texture& render_target)
{
MLX_PROFILE_FUNCTION();
if(m_pipeline.GetPipeline() == VK_NULL_HANDLE)
{
GraphicPipelineDescriptor pipeline_descriptor;
@@ -70,6 +72,7 @@ namespace mlx
void FinalPass::Destroy()
{
MLX_PROFILE_FUNCTION();
m_pipeline.Destroy();
p_vertex_shader.reset();
p_fragment_shader.reset();