adding debug vulkan resources names

This commit is contained in:
Kbz-8
2024-09-21 12:18:42 +02:00
parent 3f065bc77e
commit 0b3ca8ec0c
27 changed files with 306 additions and 104 deletions

View File

@@ -16,6 +16,7 @@ namespace mlx
void Render2DPass::Init()
{
MLX_PROFILE_FUNCTION();
ShaderLayout vertex_shader_layout(
{
{ 0,
@@ -64,7 +65,7 @@ namespace mlx
p_texture_set = std::make_shared<DescriptorSet>(p_fragment_shader->GetShaderLayout().set_layouts[0].second, p_fragment_shader->GetPipelineLayout().set_layouts[0], ShaderType::Fragment);
p_viewer_data_buffer = std::make_shared<UniformBuffer>();
p_viewer_data_buffer->Init(sizeof(ViewerData));
p_viewer_data_buffer->Init(sizeof(ViewerData), "mlx_2d_pass_viewer_data");
for(std::size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++)
{
p_viewer_data_set->SetUniformBuffer(i, 0, p_viewer_data_buffer->Get(i));
@@ -74,6 +75,7 @@ namespace mlx
void Render2DPass::Pass(Scene& scene, Renderer& renderer, Texture& render_target)
{
MLX_PROFILE_FUNCTION();
if(m_pipeline.GetPipeline() == VK_NULL_HANDLE)
{
GraphicPipelineDescriptor pipeline_descriptor;
@@ -115,6 +117,7 @@ namespace mlx
void Render2DPass::Destroy()
{
MLX_PROFILE_FUNCTION();
m_pipeline.Destroy();
p_vertex_shader.reset();
p_fragment_shader.reset();