adding debug vulkan resources names

This commit is contained in:
Kbz-8
2024-09-21 12:18:42 +02:00
parent 3f065bc77e
commit 0b3ca8ec0c
27 changed files with 306 additions and 104 deletions

View File

@@ -6,12 +6,14 @@ namespace mlx
{
void Mesh::Draw(VkCommandBuffer cmd, std::size_t& drawcalls, std::size_t& polygondrawn) const noexcept
{
MLX_PROFILE_FUNCTION();
for(std::size_t i = 0; i < m_sub_meshes.size(); i++)
Draw(cmd, drawcalls, polygondrawn, i);
}
void Mesh::Draw(VkCommandBuffer cmd, std::size_t& drawcalls, std::size_t& polygondrawn, std::size_t submesh_index) const noexcept
{
MLX_PROFILE_FUNCTION();
Verify(submesh_index < m_sub_meshes.size(), "invalid submesh index");
m_sub_meshes[submesh_index].vbo.Bind(cmd);
m_sub_meshes[submesh_index].ibo.Bind(cmd);
@@ -22,6 +24,7 @@ namespace mlx
Mesh::~Mesh()
{
MLX_PROFILE_FUNCTION();
for(auto& mesh : m_sub_meshes)
{
mesh.vbo.Destroy();

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@@ -1,32 +0,0 @@
#include <PreCompiled.h>
#include <Graphics/PutPixelManager.h>
#include <Renderer/Renderer.h>
namespace mlx
{
NonOwningPtr<Texture> PutPixelManager::DrawPixel(int x, int y, std::uint64_t z, std::uint32_t color)
{
Verify((bool)p_renderer, "invalid renderer pointer");
auto it = m_textures.find(z);
if(it == m_textures.end())
{
VkExtent2D swapchain_extent = kvfGetSwapchainImagesSize(p_renderer->GetSwapchain());
Texture& texture = m_textures[z] = Texture({}, swapchain_extent.width, swapchain_extent.height);
texture.SetPixel(x, y, color);
return &texture;
}
it->second.SetPixel(x, y, color);
return nullptr;
}
void PutPixelManager::ResetRenderData()
{
m_textures.clear();
}
PutPixelManager::~PutPixelManager()
{
ResetRenderData();
}
}

31
runtime/Sources/Graphics/PutPixelManager.cpp git.filemode.normal_file
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@@ -0,0 +1,31 @@
#include <PreCompiled.h>
#include <Graphics/PutPixelManager.h>
#include <Renderer/Renderer.h>
namespace mlx
{
NonOwningPtr<Texture> PutPixelManager::DrawPixel(int x, int y, std::uint64_t z, std::uint32_t color)
{
Verify((bool)p_renderer, "invalid renderer pointer");
VkExtent2D swapchain_extent = kvfGetSwapchainImagesSize(p_renderer->GetSwapchain());
#ifdef DEBUG
auto res = m_textures.try_emplace(z, CPUBuffer{}, swapchain_extent.width, swapchain_extent.height, VK_FORMAT_R8G8B8A8_SRGB, false, "mlx_put_pixel_layer_" + std::to_string(z));
#else
auto res = m_textures.try_emplace(z, CPUBuffer{}, swapchain_extent.width, swapchain_extent.height, VK_FORMAT_R8G8B8A8_SRGB, false, {});
#endif
res.first->second.SetPixel(x, y, color);
return (res.second ? &res.first->second : nullptr);
}
void PutPixelManager::ResetRenderData()
{
m_textures.clear();
}
PutPixelManager::~PutPixelManager()
{
ResetRenderData();
}
}

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@@ -8,12 +8,14 @@ namespace mlx
Scene::Scene(SceneDescriptor desc)
: m_descriptor(std::move(desc))
{
MLX_PROFILE_FUNCTION();
Verify((bool)m_descriptor.renderer, "invalid renderer");
m_depth.Init(m_descriptor.renderer->GetSwapchainImages().back().GetWidth(), m_descriptor.renderer->GetSwapchainImages().back().GetHeight());
m_depth.Init(m_descriptor.renderer->GetSwapchainImages().back().GetWidth(), m_descriptor.renderer->GetSwapchainImages().back().GetHeight(), false, "mlx_scene_depth");
}
Sprite& Scene::CreateSprite(NonOwningPtr<Texture> texture) noexcept
{
MLX_PROFILE_FUNCTION();
std::shared_ptr<Sprite> sprite = std::make_shared<Sprite>(texture);
m_sprites.push_back(sprite);
return *sprite;
@@ -21,6 +23,7 @@ namespace mlx
NonOwningPtr<Sprite> Scene::GetSpriteFromTextureAndPosition(NonOwningPtr<Texture> texture, const Vec2f& position) const
{
MLX_PROFILE_FUNCTION();
auto it = std::find_if(m_sprites.begin(), m_sprites.end(), [texture, position](std::shared_ptr<Sprite> sprite)
{
return sprite->GetPosition().x == position.x && sprite->GetPosition().y == position.y && sprite->GetTexture() == texture;
@@ -30,6 +33,7 @@ namespace mlx
void Scene::TryEraseSpriteFromTexture(NonOwningPtr<Texture> texture)
{
MLX_PROFILE_FUNCTION();
auto it = m_sprites.begin();
do
{

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@@ -7,6 +7,7 @@ namespace mlx
{
std::shared_ptr<Mesh> CreateQuad(float x, float y, float width, float height)
{
MLX_PROFILE_FUNCTION();
std::vector<Vertex> data(4);
data[0].position = Vec4f(x, y, 0.0f, 1.0f);
@@ -37,6 +38,7 @@ namespace mlx
Sprite::Sprite(NonOwningPtr<Texture> texture)
{
MLX_PROFILE_FUNCTION();
Verify((bool)texture, "Sprite: invalid texture");
p_mesh = CreateQuad(0, 0, texture->GetWidth(), texture->GetHeight());
p_texture = texture;