adding debug vulkan resources names

This commit is contained in:
Kbz-8
2024-09-21 12:18:42 +02:00
parent 3f065bc77e
commit 0b3ca8ec0c
27 changed files with 306 additions and 104 deletions

View File

@@ -39,10 +39,10 @@ namespace mlx
{
Sprite& new_sprite = p_scene->CreateSprite(texture);
new_sprite.SetPosition(Vec3f{ static_cast<float>(x), static_cast<float>(y), static_cast<float>(m_current_depth) });
m_current_depth++;
}
else
sprite->SetPosition(Vec3f{ static_cast<float>(x), static_cast<float>(y), static_cast<float>(m_current_depth) });
m_current_depth++;
}
void GraphicsSupport::LoadFont(const std::filesystem::path& filepath, float scale)