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fixing compilation issues, working on textures
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@@ -64,7 +64,7 @@ namespace mlx
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RenderCore::Get().WaitDeviceIdle();
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p_scene.reset();
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m_scene_renderer.Destroy();
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m_renderer->Destroy();
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m_renderer.Destroy();
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if(p_window)
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p_window->Destroy();
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}
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