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fixing compilation issues, working on textures
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@@ -1,7 +1,7 @@
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#include <PreCompiled.h>
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#include <Core/Application.h>
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#include <Renderer/Core/RenderCore.h>
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#include <Renderer/RenderCore.h>
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#include <mlx.h>
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#include <Core/Memory.h>
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@@ -18,7 +18,7 @@ extern "C"
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{
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if(__mlx_ptr != nullptr)
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{
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Error("MLX cannot be initialized multiple times");
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mlx::Error("MLX cannot be initialized multiple times");
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return nullptr;
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}
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mlx::MemManager::Get(); // just to initialize the C garbage collector
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