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adding hidden bindings
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@@ -8,4 +8,9 @@ namespace mlx
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MLX_PROFILE_FUNCTION();
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p_scene->TryEraseSpriteFromTexture(texture);
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}
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void GraphicsSupport::AddPreRenderHook(void(*f)(VkCommandBuffer, void*), void* param)
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{
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m_hooks.emplace_back(f, param);
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}
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}
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